Report article RSS Feed Surface Tension Uncut - V2.0 Released!

So here it is! The final, full release of Surface Tension Uncut v2.0, a version which brings dramatic improvements to every aspect of Surface Tension Uncut. Surface Tension Uncut is a mod which adds back the missing maps from Black Mesa's Surface Tension chapter, giving the game the fitting and epic climax it deserves; bringing epic scripted battles, large environments and tonnes of exploration and secrets back into Black Mesa.

Posted by TextFAMGUY1 on Jun 26th, 2013

Surface Tension Uncut v2.0 - Installer Version

This news post marks the release of the final version of Surface Tension Uncut v2.0, the latest version of ST Uncut. After nearly a month of solid work on the project I have fixed an absolute tonne of bugs with the previous version, as well as dramatically redesigning several major aspects of the way the maps play, improving and enhancing them both visually and in terms of design.

Surface Tension Uncut - v2 Final Release!

For those of you who may not know, Surface Tension Uncut was my little project to revamp Black Mesa's Surface Tension chapter. Black Mesa's recreation of this chapter was wholly incomplete, missing a whole 2 maps from Half-Life 1's incarnation - and these 2 maps were, in my mind, possibly the 2 most important of the entire chapter - as they signified the defeat of the HECU and their subsequent pulling out in Forget About Freeman. Without these 2 maps included in Black Mesa, the motive for the HECU pulling out in Forget About Freeman makes little sense, and to anyone who did not know HL1, they would not understand why the HECU decided to pull out.

Surface Tension Uncut - v2 Final Release!

My mod adds back these missing maps, designed by me and the community, and they fit seamlessly into Black Mesa's existing campaign. If I've done my job correctly, and I certainly believe I have, then you won't even know you're playing an addon mod. Surface Tension Uncut's goal was to emphasize the losing battle the HECU are fighting and bring back many of the memorable moments and sequences which were missing from Black Mesa's incarnation, as well as adding its own unique flavour.

Find here a short(ish) video of me giving a brief walkthrough of the new version of ST Uncut, featuring a developer commentary. In the video I talk mostly about the changes from the previous versions of ST Uncut, and some of the development process behind it:


Even if you've played through the previous versions of ST Uncut, this new version is definitely worth checking out! With all the work I've been doing on OaR Uncut, I've really improved my abilities as a mapper, and I've been able to address a significant number of the problems and issues which existed in the v1.11 release of ST Uncut. It overall performs better, looks better, and plays better.

Some of the more specific, larger changes include:

  • An overhaul of the Garage ambush scene on the G map. The destruction is far more believable, as is the nature of the ambush itself.
  • A TOTAL overhaul of the layout and design of the TOW Courtyard and its surrounding area, as well as the battles with the HECU and Alien Grunts. It's overall more balanced, a lot prettier, makes a lot more sense, and plays a tonne better. The haphazard side areas from the previous versions was entirely scrapped and replaced with a believable and detailed outdoor car park which also provides a great view of the newly revamped 3D skybox.
  • A TOTAL overhaul of the Helipad and its surrounding area. Lots of the lifeless side buildings have been replaced with much more detailed buildings more in the style of Surface Tension, many of which are explorable and feature a tonne of hidden goodies. The landscape around the Helipad is far less monotonous now, far more interesting and aesthetically pleasing. The actual Helipad itself has been redesigned to be more consistent with other Helipads in Black Mesa, and the cover provided for the player has been moved to a far superior location.
  • An entirely new and original office block added behind the Helipad to facilitate better connectivity between the two maps, and encourage exploration. Another 5 - 10 minutes of gameplay and interest.
  • Redesign of the Abrams battle near the beginning of H. The player can now access the balcony to get a much higher and cooler view of the battle if they desire, which features reworked AI and cooler scripting.
  • Recoding of the Sniper AI so that he shoots the explosive barrels against you now and generally feels much more menacing and annoying.
  • Reworking of the Satchel Pipe scene and its surrounding area to make it more believable and fluid.
  • Redesign of the Gasworks to improve performance and visual appearance, as well as reworking several areas to be more believable and in line with the theme of the area.
  • Switched out Barney's dialogue so it no longer repeats lines heard in previous Black Mesa maps. Makes it feel much less stilted than before.

This is just scratching the Surface (get it?) of the VAST number of changes I've made, both visible and under the hood. Just take a look at the changelogs if you're interested in finding out more (good luck, that thing's HUGE!)

Surface Tension Uncut - v2 Final Release!

On a Rail Uncut

You can find my ModDB page for On a Rail Uncut here.

All that's really left to say is that I've now resumed working on On a Rail Uncut, and really hope to get some good work done on it soon. Development is still going on the B2 map though it has been slow. A1, A2 and B1 have all undergone alpha testing on the Black Mesa forums, and the feedback has generally been fairly positive. You can find walkthroughs of all 3 maps on my Youtube channel (nitrotomato), and you can track progress on the maps in the Black Mesa forums. Hopefully I'll have more to show you guys real soon!

Post comment Comments
JonnyBoy0719
JonnyBoy0719 Jun 26 2013, 5:05pm says:

Oh my, another update. It basically means its even more epic now.

+7 votes     reply to comment
Guest
Guest Jun 26 2013, 6:29pm says:

sounds good

+1 vote     reply to comment
Capt.Host Online
Capt.Host Jun 27 2013, 4:06am says:

I have been waiting for V2 of Surface Tension Uncut. Now I'm waiting for On a Rail Uncut so I can replay Black Mesa with more awesomeness.

Keep up the good job!

+8 votes     reply to comment
invidiousskainsmate8
invidiousskainsmate8 Jul 1 2013, 9:41pm replied:

+1 for on a rail uncut that is , damn this is getting more and more epic , all we need now is hazard course and xen to be finished and we got us a full hl1 remake experience

+2 votes     reply to comment
Doyle_138
Doyle_138 Jun 27 2013, 7:41am says:

awesome!

+1 vote     reply to comment
Guest
Guest Jun 27 2013, 4:13pm says:

I just finnish the surface tension chapter 2 days ago... And now, I need to restart it all over? damn!

+3 votes     reply to comment
Hell_Diguner
Hell_Diguner Jun 30 2013, 3:07am replied:

Sarcasm self-test complete.

+3 votes     reply to comment
invidiousskainsmate8
invidiousskainsmate8 Jul 1 2013, 9:37pm says:

lols and i thought 1.11 final was the final , lmfao , so whats next surface tension uncut 3.0 final xD , just curious whats planned next and is there? , but gotta say this , just lovin your work to bits!

+2 votes     reply to comment
rogervanzant
rogervanzant Jul 15 2013, 3:11pm says:

Amazing. Gonna play it asap! Thankssss

+1 vote     reply to comment
phillon
phillon Aug 12 2013, 6:50am says:

Thanks so much TextFAMGUY! This was amazing. The maps you did were awesome and really added a great deal to Black Mesa! A definite recommendation from me. Now surface tension is as it should be! Thanks again for all your effort in this; I am very excited for On a Rail uncut!

+1 vote     reply to comment
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Krasna45
Krasna45 Mar 27 2014, 1:44pm replied:

Same. All parking in errors and purple-black squares

+1 vote     reply to comment
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