Report article RSS Feed Visual demo release soon!

A lot has happened the last couple of months, we have been very busy with Project Growth (PG) and some other projects too. Since we mainly work on the project with 2 core developers (we do get some help from time to time), development on PG is not as fast as with similar projects. Still we managed to do a lot of work since our last update and we are finally finishing our first visual demo.

Posted by Betelgeuze on Jun 15th, 2011

A lot has happened the last couple of months, we have been very busy with Project Growth (PG) and some other projects too. Since we mainly work on the project with 2 core developers (we do get some help from time to time), development on PG is not as fast as with similar projects. Still we managed to do a lot of work since our last update and we are finally finishing our first visual demo.

Project Growth - Screenshot

This demonstration includes 1 level showing off the underground world of the Alvergasts, an Alvergast character to explore the environment with, atmospheric music and a dev-commentary system for those who are interested to know more about the development of the project. Our visual demo will be presented to a jury and for the first time to the public in C-Mine Genk next week. We hope to do an online release of this first demo level soon too, so you guys can get a taste of what the final product might be like.

If we get enough support and feedback we might do more releases like these (demos, prototypes, ...) in the future! 

Project Growth - Screenshot
If you want to get the latest news on the development of Project Growth and other projects from LuGus Studios, follow us on facebook now! We'll be doing our online demo release on our facebook page first! ;)

Thanks for you support!

Ps: we want to congratulate Miguel Fernandez Perez for being the first to discover our hidden secret in the last news post ;)

 
Post comment Comments
NullSoldier
NullSoldier Jun 15 2011, 9:56pm says:

The premise of your game is really interesting. I love to see interesting learning games. Back in my day, we had math blasters. </obligatory>

+6 votes     reply to comment
diestr
diestr Jun 15 2011, 10:10pm says:

finaly soon

+3 votes     reply to comment
Dragon-Guard
Dragon-Guard Jun 16 2011, 10:07am says:

hmm toevallig van de phl?

+1 vote     reply to comment
Betelgeuze
Betelgeuze Jun 16 2011, 11:53am says:

klopt ;)

+1 vote     reply to comment
Dragon-Guard
Dragon-Guard Jun 16 2011, 12:10pm replied:

dan heb ik je volgens mij een paar weken terug aan dat charactermodel zien werken in het illustratie lokaal, kan dat?

Ziet trouwens wel nice uit.
Van welk jaar ben je?

Zit zelf pas in mn eerste dus verheug me nogal op komend jaar wanneer we ook met 3d en digitaal werken beginnen.

+1 vote     reply to comment
Betelgeuze
Betelgeuze Jun 16 2011, 1:19pm replied:

at zou wel eens kunnen ja. ;)
Ik ben master student, laatste jaar dus. Bedankt!

+1 vote     reply to comment
Dragon-Guard
Dragon-Guard Jun 17 2011, 6:21am replied:

veel succes met de jury dan :)
ben benieuwd naar de demo.

trouwens, doe je het programeren zelf of doet een van je andere team leden dat?

+1 vote     reply to comment
Betelgeuze
Betelgeuze Jun 18 2011, 2:23pm replied:

Bedankt, je kan de demo de komende weken spelen op de Exit tentoonstelling in C-Mine ;)

We hebben wat hulp gekregen van een programmeur, gelukkig was er voor de visuele demo nog niet zo veel moeten programeren.

+1 vote     reply to comment
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