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Hello everyone. Sorry for the lack of updates. I've been quite busy. The responses to NimMod 5.2 were pretty good. There were, however, just a few bugs that made the game not so enjoyable :(. So, instead of modifying the HL2DM code, I have decided to start from scratch again. Hopefully this will

Posted by Nimgoble on Mar 7th, 2006

Hello everyone. Sorry for the lack of updates. I've been quite busy. The responses to NimMod 5.2 were pretty good. There were, however, just a few bugs that made the game not so enjoyable :(. So, instead of modifying the HL2DM code, I have decided to start from scratch again. Hopefully this will cut down the bugs and the stuttering. We are not just porting NimMod to the "From Scratch" SDK, but changing a few things around, as well. Here's a list:

Things to come:

- 3 classes for each team.
-------------------------------------------
BodyGuards:

- Light

-Medium

-Heavy

Assassins:

- Modern

- Futurisitic

- Demo

VIP:

- Alyx

- Combine Super Soldier

- And a generic guy that Maj86 picked out.
------------------------------------------------------------

- 11 new weapons. Assassins are finally getting that frag grenade everyone has been asking for.

- A new Team-Specific HUD.

- A new map or two.

Yay for all the new things... Now the things that WON'T be making an appearance:

- The RPG is gone :(

- The stunstick and crowbar are gone :(

- The rebel model(s) are gone. Yay.

- The SLAMS are gone :( No more climbing them to high places :'(

I *Think* that covers everything. Let us know what you think. This list is subject to change :), so give us some feedback!

-Nimgoble

Post comment Comments
Hitalec
Hitalec Mar 7 2006, 12:32am says:

So many sad faces....started laughing. Sounds great, can't wait for the final product.

+1 vote     reply to comment
maj86
maj86 Mar 7 2006, 1:24pm says:

the generic guy is cool. :)

+1 vote     reply to comment
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