Post news Report RSS Source Lobby Destroyable Environment

Showing off a concept thingy that I created in hammer.

Posted by on


Showing a destroyable wall within source, I didn't expand on this because of the enities limit being set to 1024. This limited me to not making it so detailed because I easily hit the limits with this. I won't attempt to make it so detailed and will try to avoid hitting the limits until I can find a coder, hopefully that will be fulfilled soon. I hope to expand on this destroyable map to make parts of the floor destroyable as well.

Post comment Comments
billyboob
billyboob - - 297 comments

I get the picture. Good luck with coder hunting.

Reply Good karma Bad karma+3 votes
jakefreeman
jakefreeman - - 55 comments

no i dont get the picture lol

Reply Good karma Bad karma+2 votes
Dr.Goupyl
Dr.Goupyl - - 2,269 comments

Okay. That's kinda big and mad idea (for making this realistic) but good luck.

Reply Good karma Bad karma+1 vote
AmaroqDricaldari
AmaroqDricaldari - - 1,331 comments

Try just making the wall out of Voxels (3D Pixels). It is much easier than using Model Geometry to create destructable terrain, and often yields better results.

Reply Good karma Bad karma+1 vote
johnleecrazy
johnleecrazy - - 69 comments

this remind me of minecraft.

Reply Good karma Bad karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: