Showing a destroyable wall within source, I didn't expand on this because of the enities limit being set to 1024. This limited me to not making it so detailed because I easily hit the limits with this. I won't attempt to make it so detailed and will try to avoid hitting the limits until I can find a coder, hopefully that will be fulfilled soon. I hope to expand on this destroyable map to make parts of the floor destroyable as well.
Source Lobby Destroyable Environment
I get the picture. Good luck with coder hunting.
no i dont get the picture lol
Okay. That's kinda big and mad idea (for making this realistic) but good luck.
Try just making the wall out of Voxels (3D Pixels). It is much easier than using Model Geometry to create destructable terrain, and often yields better results.
this remind me of minecraft.