Post news Report RSS Some Advices for Freelaner Mod Teams

Majorly based on the Original Freelancer Game Designer Chris Roberts' frame and the media's comments during the past 8 years, I want to give you my on suggestions,dream and wish for this game.

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As many of you dedicated freelancer fans,editors are frequently designing,creating,realzing and moding the new features of this game,I tried to collected and analyzed some articles and commets on it. Majorly based on the Original Freelancer Game Designer Chris Roberts' frame and the media's comments during the past 8 years, I want to give you my on suggestions,dream and wish for this game.

1. Server stability(over 2000 players online,original design before 2003 by Chris Roberts) Many mods fixed that problem.

2. Very basical auto fly control(tracking, assulting,dodging AIs by Chris Roberts) by clicking control panel buttons

3. Dynamic
economy(price,buyable goods, selling place,influence of relationship if possible),
universe(weather random solar storm, jump holes, news(maybe news from real world,interisting) NPC patrol routes, variety NPC behaviors, faction force border, faction relationship,random systems if possible)

4 AIs' protection for new players. such as'If you attack a player in new york, you will hostile to liberty police and there will be bounty on you that the Bounty Hunters will hunt you all through the universe.' An easy way to do this- if attack, just make the rule breaker hostile to the native police or related factions.

5 3D universe map(if you're interested in it)

6 Muti Dailogue choice. now we only have accept/decline not like other RPGs with long dailogues and muti choices and different plots,events,missions and ends.

7 *********(important)********which descide the passion of players for this game
MISSIONS

(1) variety sorts.
transporting goods to some places, escorting ships, mining operations,
indegating events/puzzles(looking for spectacular npcs with few information, do some essential business,think you guys in USA favors that kind,like X files),
Treasure Hunting(looking for pieces of lost artifacts,if succeed,price such as important weapons avalable,entrance permissions for some place and so on.
Team missions. very powerful,tough and horrible enemies battle fleets/super weaponed fighters/Single BOSS fight(a super ship that kill you on sight,it's very normal in XBOX games)
Robbery Missions very exciting and interesting, Criminal Role Playing.

(2)missions steps.
conditions for higher missions(do some essential steps before,having essential cargos or just entrance permissions for bases of these missions which you need to get before)
price for completing missioins,weapons, goods, talking rights to spetacular NPCs for special missions,imformations,entrance permissions,special ships, some other special rights or functions.
A bit like the Story Line, must be mission 1 -m2- m3 -m4......... make some kind of steps. I mean MISSIONS SERIES with different future and role such as (series RX14 essential for ROLE CORSAIR) That will sure be fun, a bit like The Elder Scrolls and EVE.)

(3)Special PVP missions

taking some special equips or goods that can only be looted from players
just killing a random player in a system only for high rank players(i mean place with dangerous enviroment or npcs that new players won't try entering it)
Team killing mssion. Kill some one in your team. 2players 1 mission, kill one,the winner get credits while loser will be looted.

8 Hire escorts(like story line) that's fun. Establish your on bases/fleets if possible (special equip for calling ally ships) new buttons on flying panel for inventing npcs to hire/ joining in them on their mission

9 System functions. No docking ring for some planets or some special docking methods(Crossfire succeded). Inner world of some planets(special systems) Some base with special functions,missions,npcs.

10 variety npc languages(Japanese German) NOT NECESSARY and hard to achieve

11 button for skipping the trailers during the story line

12 Ajustable visual angle(important for HUGE VESSELS,which allows fleet battles like EVE, I mean better, EVE is a strategy game while this is an action/rpg/strategy with a lot of other possilbilties) Likely, Freeworlds made it.

13 fighters gliding, fierce straining,whirl variety motions, actions like real fighters such as F18 F22 or MIGs fighters in Freelancers is not flying like a fighter but just like moving point, it's too easy to control it with no special act, that makes flight boring, think it's easy to fix. Freelancer Fifth Gear has done similar work.

14 ship speed. DIfferent ships with different base speeds and crusing speeds and crusing accelaration time Crossfire and Shuttered World have done these.

15 measurement unit Please. No km, m They're systems, not high ways, that makes it very ridiculars as I got my driving lience many years ago.
16 fire control system. New buttons,new custom weapon groups.(ships with many kind of weapons, you can't control them with only a few buttons.)

17 *********(important)********
Special weapons for spectacular ships. Such as A GOD CANNON for Eagle(it's something like a main weapon, Just as the gunboats have a main gun, it's can only be one or serveral special weapons) I think this will make ships much more fun and you can have many choices.

18*********(important)********
New Custom assembling ships(old ships still in old fixed ways/or there will be huge work)
You buy a ship(just the body) you need to buy wings and tails and so on. So while making the models, you make just a basic body for the ship and make the wings and tails buyable equips, then you can assemble your own custom ships in game, adding huge,obviously visible super weapons on your favorate ship. That's Role Play.

19 AIs not always after one enemy they need to spread around to attack different ones. That's normal pilots' behavior.

20 Special NPCs talks for special events,equips in game.

21 Titan Class ships' HYPER JUMP. not very possilbe i think.

I hope you extrodinary modders and editors could consider some of these features.
Sorry for my poor English.

Post comment Comments
xcheeseontoastx
xcheeseontoastx - - 31 comments

I'll be first here...

wtf?

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Parenon
Parenon - - 2 comments

wtf?

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Sizer
Sizer - - 180 comments

wtf? Srsly.

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Railgun!
Railgun! - - 6 comments

Uhh, so...
wtf?

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SWAT_OP-R8R
SWAT_OP-R8R - - 1,874 comments

hmmm k

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PieGod
PieGod - - 8 comments

Well, basically this is a wish list for modders. (from what I see)
And is it bad that I can only do 17?

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T-max Author
T-max - - 111 comments

Even just 17 will make it awsome. Of cource,you need a bit grahpic improvements as well. Any thing new, fun will make a game interesting.

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Huor
Huor - - 232 comments

Hm thats a very long list - if people just knew how to use proper post features it would be as half as long i suspect ;)

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T-max Author
T-max - - 111 comments

First time using it....

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CKYRules
CKYRules - - 2,470 comments

Wow. And so you pushed back the nice Post about FLAC for this

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masternerdguy
masternerdguy - - 528 comments

This got past Henley and friends?!

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masternerdguy
masternerdguy - - 528 comments

This is a wishlist, not a news post.
I'm not Santa.

I doubt anyone here is Santa.

Also....

"21 Titan Class ships' HYPER JUMP. not very possilbe i think." - LOL.

As for your license you should be like me and take the bus. Its cheaper, better for the environment, and you don't have to find a parking spot.

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sp4c3j4m
sp4c3j4m - - 1 comments

I have just ONE word for this POST!

F
A
N
T
A
S
T
I
C!!!!!!!!!!!!!!!!!!!!!!!!

And... is there some smell flavor of a new game ?!?!?!

Will MS buy some MODS to the new Freelancer project ?

That will be AWESOME!

Congrats by the very hard and deep thinking post T-Max!

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CKYRules
CKYRules - - 2,470 comments

Seriously is there anyway this can be deleted? The news about FLAC was far more important then a bloody wish list.

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