Greetings,
After watching the debacle that was the buggy release of Halo: The Master Chief Collection, it is with a sincere feeling of irony that I write this update about the state of the mod. You see, much like the Halo publishing company we look up to, our own little Halo game has a number of issues that require some drastic measures to finally stomp out.
This story starts out in late 2008 when Sins of a Solar Empire forum user Canadaman777 begins working on a Halo mod for the original Sins of a Solar Empire. Development is slow and finding help is mostly a hazy dream being whispered on a slight breeze. The SoaSE expansion Entrenchment releases before the mod is ready for public consumption, and the mod is hastily converted over in hopes that it will soon be ready for the eager and growing fan base. Eventually, years later, an alpha is released with only the UNSC. Meanwhile another expansion called Diplomacy is released. Then a full new title is released called Sins of a Solar Empire: Rebellion, with every expansion from before as well as new content and updates to the game's engine and graphic fidelity. All the while, the mod is being internally updated to the latest release, through hasty corrections to what are now 6 year old files.
Much of the core underlying framework of Sins of the Prophets is built on the original Sins of a Solar Empire, with only the most necessary changes having been made to keep the mod running on the latest version of the game. Thus, the mod is full of a number of issues relating to this. If you've had a mini-dump it's very likely because of the outdated files and coding in some way that we're not currently able to pin down. The fix is something rather unpleasant that we have to undertake immediately in order to finish it at anywhere near a timely manner, which is rebuild the mod from the ground up, only bringing along the art assets but having to rewrite a Helluva lot of code.
What this means for you, the fans, is that it's unlikely you'll see another release this year, which is unfortunate, because we had planned to release a new version in time for ModDB's Mod of the Year contest. However, this is the best course of action for the long term health of the mod and something we should have done long ago. No more band-aids, it's time to fix this for good. Please don't ask about release dates for the next few months. When we're nearing a new release we'll let you know.
I am going to try to organize some goodies for you guys during MOTY, but I can't really promise anything just yet.
That's a heck of a lot of changes, I wish you guys luck in your endeavour
Well, this is a good thing to do. We'll patiently await updates about the status of the mod.
We can to this as we hold the line against the covvies and the flood
I can simply say, good luck
Regardless of how long it takes, quality assurence is of the utmost importance as demonstrated by the Aramda team who produce very high quality assets; they sit on the top 3 for a reason. I really want this mod to have the same detail as Armada. Take all the the you need
Take your time, do your best, and good luck. We will all be here when you are done.
While it is a shame we won't be seeing the Infinity in action for some time, I do agree that this is a good solution. I wish you all the best with the work! Will be following things closely!
would rather have a nice, stable mod rather than one that has the chance of minidumping whenever I am playing. Though I have not had any trouble with it. Good luck, hope no trolls jump on you for this.
well done for having the patience and knowledge to put all of this beyond the production stage, no matter the state of the mod i enjoy firing it up and toodling around the galaxy with a fleet of unsc. well done for getting it this far :)
Good luck guys, we'll be patient or atleast i will.
you are getting a good luck from me as well I will always enjoy putting some MAC rounds through the covanent ships take your time getting to the next release
LONG LIVE SOTP!!!!!!!!!!!!!!!!!!!
It's always a good idea to keep working to fix issues rather than releasing a game with bugs just to put out there in time for a deadline. Keep up the good work guys.
Sorry if this question seems kinda stupid but does this mean no more updates for 2014 or for one year?
2014
Good luck! This is my favorite mod on moddb and even if I must wait a few months (or years) for a new release, it will be worth the wait :)
You guys are taking the professional approach, and I hope you get to a point where you feel it's release-worthy. Glad to see you guys have common sense instead of 343 and Microsoft. Master Chief Collection is a complete mess right now and its been an entertaining debacle to witness and try to play through.
Have Lord Hood approve this mod before release!
Good luck guys, I wish you success in this difficult matter.
I would rather have a better mod than have it any time soon. Good luck guys.
so how do i add SotP for MOTY?
It's better to get things done right than get them done fast. You guys have already achieved so much. Hell, I get to command fleets of ships from unsc to covvies and blow **** up in space battles. My inner child is fulfilled.
With all my fanboy love, good luck.
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mini dumps on load are comon in rebelion with mods do to engine limitations. if any one has this probolem you have to manualy enable your mods in the enabled mods txt file.
i love this mod really good graphics and the balance is really nice considering the fact that the covenant would usually be the superior force and yet i prefer to fight as the unsc and i feel i cheat my way in the game because once i get enough planets together and a steady income i just use all 43 of my command points to gather up a fleet of thermopylae class super carrier
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and all that hard work finally paid off with the release of SoTP v0.75, it was a long time, but i think it was well worth the wait, thank you guys for the excellent mod
Can't wait to use the Didact Mantle Of Approach ^^.Good luck guys :D