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Finally Tiberian Sun Retro is compatible with Single Player Campaign

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This patch was created by Apple here at Moddb

Here is his description

  • I changed the tags capturable=yes on missions GDI7a, nod missions 4b, 5a, 11,a and 12b, and then I changed FS missions gdi04 and nod06.

  • Becuase on 7a, you have to recapture hammerfist base or whatever right? Well the first objective cannot be finished unless the GDI Radar can be captureable.

  • On nod06 FS, you have to capture the radar at the one GDI base to complete the mission

  • On gdi04 FS, there's a few nod radars that reveal areas of the map, I re-enabled the tag on that one so that could be done, and I'm pretty sure chameleon spies aren't even buildable on that tech level.

  • I think nod12b is that mission you have to capture the GDI ion cannon codes, since the radar is replacing the upgrade center that mission cannot be finished either.

  • Nod11a is the mission you have to capture jake mcneil, the first objective is to steal the small base. That objective cannot be finished if you can't capture the radar.

  • And for some reason, in TSR's rules.ini, UFO has capturable=no. This makes nod5a mission un-complete-able. So I put the captureable=yes tag in that map too for UFO.

Notes:
TSR was never designed with campaign in mind and as such although it will now run fine there maybe some minor quirks and imbalances in game play.
I have not fully tested this so if there are any problems please notify the author 'Apple'.

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ApornasPlanet
ApornasPlanet - - 4,117 comments

YEAH! Awesome! You are a hero! A HERO!

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kalidrone
kalidrone - - 1,418 comments

Thank you SO MUCH for this, fixes up so many bugs for the campaign, really, thank you so very much for this, really! ^-^

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Templarfreak
Templarfreak - - 6,721 comments

Your welcome. xD

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Purifire
Purifire - - 15 comments

that nod level where i have to capture the radar with the chameleon still dosent work

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