Report article RSS Feed Risk of Rain Alpha Version 0.29.2.2

Alpha Version 0.29.2.2 is now live! As always, please remember this is an early build, and all is subject to change. Any and ALL feedback is appreciated!

Posted by hopoo on Feb 19th, 2013


Risk of Rain Gameplay #2

Alpha Version 0.29.2.2:

  • The game should no longer crash when the giant worm spawns
  • Drones now have a shorter vertical tether range
  • Drones now no longer attack while you are on ropes
  • Took out a few unfinished items that were accidentally included in the last patch
  • Should no longer receive sound errors

Alpha Version 0.29.2.1:

  • Fixed a glitch where ending the game with barb wire would crash
  • Fixed a glitch where you can get unlimited items from mini-imps
  • Fixed a few issues where enemies could spawn in walls
  • The Giant Golem in level 3 should now spawn everywhere
  • Should no longer recieve an error after running out of memory

Alpha Version 0.29.2.0:

  • Now has full gamepad support, with remapping!
  • New items now are highlighted in the item log
  • Added gamemodes; casual, normal, and hardcore. Alter your gameplay depending if the game is too hard or easy!
  • Reduced Drone’s tether range
  • Reduced bonus spawns from activating teleporter
  • Enemies no longer despawn once the teleporter time is up
  • You now have an arrow pointing to the nearest enemy once teleporter time is up
  • You now heal to full health at the beginning of every stage
  • You can now press F9 to take screenshots (saved in the .exe directory)
  • Fixed a gap in the map on the 3rd level
  • Fixed an invisible rope glitch on the 1st level
  • Fixed an issue where rope controllers would be visible
  • Fixed an issue where you can climb into walls on the 3rd level
  • Fixed lag caused by some in-game text

You can download the latest version at: Mediafire.com or at our download page
Also check out our Tumblr! Riskofrain.tumblr.com
Check out our YouTube Channel: Youtube.com

As always, please remember this is an early build, and all is subject to change. Any and ALL feedback is appreciated

Post comment Comments
frenchiveruti
frenchiveruti Feb 19 2013, 8:59pm says:

I'll test, in my other PC :Þ

+1 vote     reply to comment
frenchiveruti
frenchiveruti Feb 19 2013, 11:58pm says:

Hey, i found a bug in Lvl 2:
I.imgur.com
Also, the cursor is always visible, even in fullscreen, maybe a time like 10 secs before vanish?

Greets!
It works nice on this Notebook, some lag when there is a lot of enemies, but the auto config handles it very well.

+2 votes     reply to comment
hopoo
hopoo Feb 20 2013, 1:14am replied:

Thanks for the bug report! We will also work on making the cursor vanish after a few seconds. Glad to hear the Auto-Graphics are working for you!

+1 vote     reply to comment
frenchiveruti
frenchiveruti Feb 20 2013, 10:26am replied:

Hey, also on level 3, on the most right-top part of the level, there is a bug like that one, where the enemies can hit me but i can't hit them.

+1 vote     reply to comment
frenchiveruti
frenchiveruti Feb 20 2013, 12:53pm replied:

AND:

___________________________________________
ERROR in
action number 1
of Key Press Event for <Escape> Key
for object oMenu:

Trying to delete non-existing sprite.

___________________________________________
ERROR in
action number 1
of Key Press Event for <Escape> Key
for object oMenu:

Trying to delete non-existing sprite.

Also, suggestion:
When a drone gets killed, make it go near the player to revive it, sometimes they get stucked on the wall, making them unusable again.

+1 vote     reply to comment
GamerKnight
GamerKnight Feb 20 2013, 10:17am says:

"Risk of Rain" - What a great title for a game.

+2 votes     reply to comment
Guest
Guest Mar 1 2013, 11:50pm says:

This comment is currently awaiting admin approval, join now to view.

Strkl
Strkl Mar 4 2013, 7:27am says:

Awesome, I played it for like 30min during lunch pause, I love it !

the dogde technique icon could be changed its a bit confusing, and the sound of the attack of the flame-like enmies is a bit odd too ^^

+1 vote     reply to comment
Anzariel
Anzariel Mar 5 2013, 10:49am says:

Very cool design. My dmc instincts are right at home and It is already hard to wait for more!

+1 vote     reply to comment
Guest
Guest Mar 6 2013, 12:00am says:

This comment is currently awaiting admin approval, join now to view.

Guest
Guest Mar 6 2013, 12:03am says:

This comment is currently awaiting admin approval, join now to view.

plantmann
plantmann Mar 11 2013, 4:47am says:

Hi!
Just dicovered your awesome game... been playin' it for the past hour or so, i can't get enough of it already!

I had the same problem "it's sometimes (most of the time really) difficult to pick up items". I'd say it's because when you buy/find one, you have to move a bit away from it before going back on it again to trigger the "collision detection" that make you pick the item, or something like that. Maybe add a test for this collision the instant the item "pops up"?

Also: this game is hard! I've only been able to beat the first boss once, and that was because I had mistakenly set the difficulty to "casual"...

+1 vote     reply to comment
Guest
Guest Mar 12 2013, 10:55pm says:

This comment is currently awaiting admin approval, join now to view.

Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

News
Browse
News
Report Abuse
Report article
Related Games
Risk of Rain
Risk of Rain Indie Single, Multiplayer & Co-Op Roguelike
Related Engines
Game Maker Studio
Game Maker Studio Commercial Released Nov 14, 1999