Report article RSS Feed Report 040: Mission editor Ready

Mission editor is finally ready to use, but that’s not all, the mysterious units are included as well.

Posted by timeSymmetry on Jul 9th, 2013

This report contains the changes of the 0.2260 update.

And it’s here!
This update took a bit of time to iron out all small bugs and issues with the editor. But now it is completely finished and ready to start making new missions.

As it has been stated before, the editor was made to be as user friendly as possible. However, if the users find something that need to be changed or improved, feel free to point out.

As for this mode, it can be assessed in the main menu or at any time by pressing Ctrl+E. however I encourage you, when making new original missions assess it by the main menu, when you want to explore the functionalities the editor, use it during a mission.

With this I look forward to play your missions in the future.

Now onto the already preview units previewed units, they will be no surprise since there were all identified very quickly.

Fist let’s start with the Tacit Blue. A ground support aircraft designed as a low-observable, stealthy battlefield observation platform.

Although in reality, Tacit Blue only acts as a recon, in the game, the Tacit Blue will be armed and it will serve as a CAS aircraft.
This aircraft, often called the "Whale" relies on its stealthiness to secretly collect information on enemy ground forces and in the game it boost the detection capabilities of nearby allied ground vehicles.

The second unit is the XST, although at first impression, it may be visually similar to the Hopples Diamond, this aircraft is far more agile and combat capable, but with the drawback of being less stealthy.

The XST can be easily identified by the large, over-sized air intake on top of its cockpit which facilitates better airflow at greater angles of attack than the Nighthawk and also allowing for a lower stall speed performance as air continues to flow into the engines.

And finally the P.125. that is an stealthy interdictor aircraft developed in two versions. The VTOL and CTOL.
This version is the conventional take of version, designed as the P.125 ECR, with the role of Suppression of Enemy Air Defences.

Perhaps the most distinguishing feature of the P.125 is the lack of a cockpit, the pilot sits fully enclosed inside the aircraft in a high-recline seat, relying on electronic instruments and a complex camera system to maintain operational awareness. This unique design allows the aircraft to exploit its high agility and G-tolerance to the fullest, but can leaves it especially vulnerable to electronic interference.

To be part of the P.125’s loadout it was added the ALARM (Air Launched Anti-Radiation Missile) in order the aircraft to properly fulfill the SEAD role.
The ALARM is passive seeker similar to the AGM-88 HARM, this means it can only lock to targets that possess an active radar.

Still regarding to the P.125, one of the unique characteristics of this aircraft, is that the pilot is buried inside the fuselage.
It would have been a missed opportunity if it wasn’t added a cockpit immediately, also another interesting aspect of this aircraft, is that the pilot can only see the outside through a computer rendered vision.
This detail was considered in the course of the development, it was clear that this concept of buried cockpit would have been more interesting if the Synthetic vision was also recreated.

The goal was to simulate computer graphics in the game itself and here it is:

Third person view:

A normal vision like any other aircraft

Cockpit view:

An enclosed cockpit, displaying the outside trough various monitors.

Hud view:

The Synthetic vision only without the cockpit model.

A single screen shot can capture the whole effect, so I encourage you to give it a try in this view.
In this version, the Synthetic vision is not fully completed. In the future versions, to stay more true to the original concept it won’t display clouds, fog or natural light.

And that’s all for this update, there were more planes and weapons planned for this update, however the fine-tuning of the mission editor consumed a large amount of time, so that content postponed to the next release.

  • Added Mission editor 
  • Added Synthetic vision

  • Added Tacit Blue
  • Added XST
  • Added P.125 ECR
  • Added ALARM missile

Stay tuned, more reports will follow.

Post comment Comments
DEathgod65
DEathgod65 Jul 9 2013, 7:24am says:

So the COFFIN system has been added into the game? :D

+5 votes     reply to comment
Nergal01
Nergal01 Jul 9 2013, 7:39am replied:

As close as it can get in the real life.

Anyway, I assume the next version will bring a possibility for special HUD during synthetic cockpit view?

+3 votes     reply to comment
timeSymmetry
timeSymmetry Jul 9 2013, 9:35am replied:

Not in the next version, but a special/custom HUDs for this kind of aircrafts is being considered.

+3 votes     reply to comment
fastsugar
fastsugar Jul 9 2013, 8:34am says:

Aww yea, time to discovery editor, can't wait for community mission's.

+2 votes     reply to comment
Keksz
Keksz Jul 9 2013, 9:06am says:

Thinking of buying this game with every update...damn this looks really cool now!

But on another note...was the synthetic vision really THAT bad in quality? I mean isn't a camera capable of better views? I would more expect a normal view with scanlines but not a 8bit graphic style :D

+3 votes     reply to comment
Nergal01
Nergal01 Jul 9 2013, 9:15am replied:

Well...I think it's about shader adjustment?

+2 votes     reply to comment
timeSymmetry
timeSymmetry Jul 9 2013, 9:37am replied:

Yes, this effect is a custom shader that is open to be modified in case someone is interested.

+2 votes     reply to comment
SpootKnight
SpootKnight Jul 9 2013, 8:59pm replied: Online

Oh yes, this reminds me of the days of 256-color gaming.

As targeting mechanics are further developed, will radar-carriers be able to disable their radar to trigger ALARM's loiter mode? This forces the missile to climb and deploy a parachute to check for other active signatures.

+1 vote     reply to comment
timeSymmetry
timeSymmetry Jul 9 2013, 9:36am replied:

Well, this was modeled to recreate the “bad” quality of the real Synthetic vision.
The cameras from these systems don’t perform a video capture, but instead they read the geometry of the terrain.
Any features in the terrain are guess work from the computers or rely on color maps of a database.
The greatest advantage of this system is not yet in the game, that is regardless of the weather or illumination, the visibility is always great.
However, one drawback that can be added is not to render undetected stealth units.

+3 votes     reply to comment
Keksz
Keksz Jul 9 2013, 3:57pm replied:

Oh right...well I did not know how the synthetic vision works but I almost thought already that it just scans the area and then builds a virtual enviroment which does explain the bad quality considering its 80s/90s tech. Must have one hell of a computer on board with that old tech.
Too bad it doesnt use real cameras but I guess those would interfere with the stealth aspects of the plane to have several lens cameras built around the cockpit.

+1 vote     reply to comment
Midsummersnow
Midsummersnow Jul 9 2013, 10:26am says:

Liking the P.125. I might incorporate the synthetic vision into my GeoSword when I have some free time and once the update is released.

+3 votes     reply to comment
szboudreau01
szboudreau01 Jul 9 2013, 2:05pm says:

Whoa...
That BAE P.125 looks amazing.
Great job on the Synthetic Vis, as well! I feel I'll only use the cockpit when I fly the P.125, if just for the awesomeness of the SynthVis!
I think I'll actually make my own SynthVis for my first aircraft for the game, but that is gonna be unofficial, so either way, the P.125 looks amazing!
And not only that, great job on fixing the Editor! I'm not on a computer with a working copy of VT, but I will have to try this Mission Editor, if only to just muck around and spawn a million P.125s or something c:
Great job, keep up the good work!

+1 vote     reply to comment
FirgofUmbra
FirgofUmbra Jul 9 2013, 6:10pm says:

Not able to access the Editor from the main menu with a new install of the game. Button is greyed out.

+1 vote     reply to comment
MyHatismyFriend
MyHatismyFriend Jul 9 2013, 6:12pm replied:

try in-mission with Cntl+E

+1 vote     reply to comment
FirgofUmbra
FirgofUmbra Jul 9 2013, 6:13pm replied:

But TimeSymmetry recommended to access it from the menu; just reporting it as a bug. I'll try out the in-mission grab in a bit.

Edit: Ah, I see the problem. The version that's currently up on Desura is v02250; the version that's meant to be up is v02260. Maybe they just haven't uploaded the new build yet?

+1 vote     reply to comment
MyHatismyFriend
MyHatismyFriend Jul 9 2013, 6:54pm replied:

Desura can take a while to approve updates. Please be patient and wait warmly, girls are now preparing.

+2 votes     reply to comment
FirgofUmbra
FirgofUmbra Jul 9 2013, 7:59pm replied:

A long while, apparently.

+1 vote     reply to comment
MyHatismyFriend
MyHatismyFriend Jul 9 2013, 8:37pm replied:

An update a long time ago took nearly a month, if I remember correctly.

+1 vote     reply to comment
FirgofUmbra
FirgofUmbra Jul 9 2013, 9:09pm replied:

Really? I don't remember any of our game's patches taking that long to go up. It was like a few days, tops.

+1 vote     reply to comment
Wheaton_Adams
Wheaton_Adams Jul 12 2013, 11:28am replied:

It's now like 3, maybe 4 days. It's never took so long to get up and running.

+1 vote     reply to comment
Nergal01
Nergal01 Jul 9 2013, 9:34pm replied:

^This. They are either ridiculously slow or ridiculously fast at doing stuffs.

+4 votes     reply to comment
szboudreau01
szboudreau01 Jul 9 2013, 10:01pm replied:

I think it's the former in this case.

+1 vote     reply to comment
FirgofUmbra
FirgofUmbra Jul 15 2013, 8:22pm replied:

Update is live on Desura; go grab it!

+1 vote     reply to comment
Midsummersnow
Midsummersnow Jul 10 2013, 5:24am says:

Desura must be built apon the British way of getting things done... But then again it is a Australian comapany so yeah.,.

+3 votes     reply to comment
Nergal01
Nergal01 Jul 10 2013, 8:10pm replied:

Relevant:
Asia.gamespot.com

uh-oh.

+1 vote     reply to comment
szboudreau01
szboudreau01 Jul 11 2013, 12:29pm replied: +1 vote     reply to comment
Mr_Nukes
Mr_Nukes Jul 11 2013, 2:18pm says:

NICE!
I also have a fighter using a rather elaborate synthetic vision system (which I call SynVision). If I ever get the plane into VT, I might have to give doing a SynVision cockpit a go lol
Venom800tt.deviantart.com <- My synthetic vision fighter, F-58B Hammer

+1 vote     reply to comment
szboudreau01
szboudreau01 Jul 11 2013, 2:34pm replied:

Hello, Nukes!

I have just 1 question: does it use a similar SynthVision system to that of the P.125?

If so, then what's with the COFFIN-esque cockpit?

+1 vote     reply to comment
Mr_Nukes
Mr_Nukes Jul 11 2013, 2:40pm replied:

It is a similar system. Uses numerous electro-optic sensors around the cockpit and entire aircraft, along with radar imagery generated by the radar arrays in the nose, fuselage, wings, and tail of the plane. Has a two man crew which sit semi-reclined in an escape capsule, similar to the system used in the F-111. The image of the outside world is projected on numerous OLED display screens with seams only several mm thick, to make it more like a conventional canopy.

+1 vote     reply to comment
szboudreau01
szboudreau01 Jul 11 2013, 2:43pm replied:

Hmm...
Well, I would have prefered a SynthVis fighter to have a view similar to that of a P.125

+1 vote     reply to comment
windyman56
windyman56 Jul 12 2013, 3:16pm says:

Fired up the game and I couldn't find the new stealth fighters, and the mission editor was still grayed out.

+1 vote     reply to comment
szboudreau01
szboudreau01 Jul 12 2013, 4:31pm replied:

Why?
Desura has yet to approve Times' update.
**** you Desura

+1 vote     reply to comment
Wheaton_Adams
Wheaton_Adams Jul 12 2013, 10:52pm replied:

It's almost going to be five days now. I'm really eager for the mission editor, but Desura really are slow, this time, unusually slow. Why could it be so hard for them to validate the update?

+2 votes     reply to comment
windyman56
windyman56 Jul 13 2013, 2:11pm replied:

If the rumor of one update taking about a month is true, then that's just sad.

+2 votes     reply to comment
bornloser
bornloser Jul 14 2013, 7:54pm replied:

Desura is probably the reason it took a month

+2 votes     reply to comment
windyman56
windyman56 Jul 15 2013, 1:02pm replied:

I know that, but Desura seems to have a bad reputation for taking a long time to approve updates.

+1 vote     reply to comment
Parabellum1994
Parabellum1994 Jul 16 2013, 7:47am replied:

I was there, it was the F-117 Update.

+1 vote     reply to comment
MyHatismyFriend
MyHatismyFriend Jul 13 2013, 7:46pm says:

I think it was the insta-gib update

+1 vote     reply to comment
FirgofUmbra
FirgofUmbra Jul 16 2013, 12:10am says:

Aww; y'all spent all that time and the editor's just unusable. :(
Hope you guys can get it up and running; can't wait to sink my teeth in!

Listing my encountered issues (v0.2260) here:
[Editor]
* Main Scene Data
* Sun Tab
- Ground light's specular scatter color box never changes.
/ Value is kept when color picker is re-opened, but displayed color does not change.
- Hour's values for time (I assume Hour | Minutes?) do not display
* Fog Tab
- Fog Start Distance above 30,000 results in instant whiteout.
- Fog does not appear to take color values from fog color/altitude.
- Before 30,000 Fog does not appear to change.
- Fog begins with nonsense variable (-3.06^e12 or something)
* General UI
* Mode select
- Text is unreadable unless selected in mode dropdown.
* General Issues
* White fog is constantly under the camera; no matter the height.
* No terrain editing tool? Unsure; might've just missed it.
-Y'all still going the route of modeling the terrain via another program?
- Could we get Vector Thrust to import RAW-type DEMs or just simple black/white elevation maps at least?
* Couldn't find a place to name the mission or give it a briefing.
- Assuming this is a WIP feature that just hasn't arrived yet.
* No tooltips - if we don't have a manual, we really need tooltips to figure out what parts of the interface do that can't be deciphered through simple experimentation alone.

* Crashes
* Crash on Save
* Crash on Save As (following same format as other map names)
- MountainM1 was save as file name.

* Typos
- Sun Difuse Color [Sun Diffuse Color]
- Sun Sepecular Color [Sun Specular Color]
- Sun Cast Shadows [Sun Casts Shadows]
- Ground Light Scater [Ground Light Scatter]
- Scater Light Difuse Color [Scatter Light Diffuse Color]
- Scater Light Specular Color [Scatter Light Specular Color]

Please let me know if you need more.

+1 vote     reply to comment
Nergal01
Nergal01 Jul 16 2013, 12:51am replied:

Fog option was never implemented ever since if I recall.

Also typos are tolerateable since almost every text in this game are typos (except the plane/weapon descriptions) and TS isn't too good with English.

+2 votes     reply to comment
FirgofUmbra
FirgofUmbra Jul 16 2013, 3:34am replied:

Totally tolerable. Just wanted to point them out so they can be fixed; no biggie. It's a 'developer front-end' anyway so I don't expect the most sanitary of environments.


The big issue is the "can't save anything without it crashing" issue. This kills the mission editor :p

+1 vote     reply to comment
timeSymmetry
timeSymmetry Jul 16 2013, 7:37pm replied:

FirgofUmbra I suspect you are using only the map editor. It wasn’t improved in this update, But your bug report is very helpful as well. If you find more bugs feel free to report.

As for the typos, I apologise, when coding I’m usually focused in the logic and I pay little attention to what I write. But I promise you that when the game reaches beta it will be thoroughly inspected to fix all the typos.

+1 vote     reply to comment
Nergal01
Nergal01 Jul 16 2013, 7:42pm replied:

No problem about the typos, I think. The community could provide some help.

+2 votes     reply to comment
FirgofUmbra
FirgofUmbra Jul 17 2013, 4:08am replied:

Don't sweat over the typos. You're still in alpha; these things are something I expect to encounter.

You're correct; I only used the map editor. I guess I assumed the mission editor was just a part of the map editor when it came to improvements. Oops.

Whenever y'all get the map editor in, or at least some basic tools to let us import heightmaps and such, you can bet I'll be back to do more testing. :D

+1 vote     reply to comment
MyHatismyFriend
MyHatismyFriend Jul 16 2013, 3:11am says:

I don't think porting a map works ):

+1 vote     reply to comment
Parabellum1994
Parabellum1994 Jul 17 2013, 2:14am says:

Okay, so not bug related, but I finally got my hands on the P.125. I love everything about it, it's the only plane I fly in 1st person. But the animation... The rudders on the vertical stabilizers turn the wrong way when yawing left and right. I can't tell you which aircraft, but there are several others that share this problem.

+1 vote     reply to comment
szboudreau01
szboudreau01 Jul 17 2013, 1:55pm replied:

I can say that some of the stealthies (A/F-117X, Lampyridae IV) that have the same problem. I can also say that the F-16CCV is bugged animation-wise (the right elevator has a bugged "pointing down/pulling up, etc" animation where only half of it turns, though the left elevator is fine)...

+1 vote     reply to comment
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