Report article RSS Feed Release Notes - 6/14/2013

Sticking to our promise of updates every two weeks. Bear in mind that this will of course mean smaller scale updates, so don't expect as big a jump as 1.0 to 2.0 had.

Posted by Xatoku on Jun 14th, 2013

Sticking to our promise of updates every two weeks. Bear in mind that this will of course mean smaller scale updates, so don't expect as big a jump as 1.0 to 2.0 had.

If you don't have the launcher, be sure to grab it in the downloads section! Otherwise, just open your launcher and it will find the update on its own.

Anyway, here's what this update will consist of:

AI

  • This would be where the chunk of the time was spent. We now have a working, simple AI that will fight back when you try to battle it. We'll be evolving this system over time, but now we have a basic framework to build from, and can also take your suggestions into account.
  • AI Pidgey can't fly yet. We know this, and it isn't a bug.

Jumping

  • This is also something in its baby steps, but basically - with Charmander and Pikachu - you can jump now. We'll add this feature to the other ground PKMN over time, but we more so just wanted to see how it would work first. Animations are iffy, but we'll fine tune them as we go, like most things.
  • Not all of the current in-game Pokémon can jump, yet, although they're intended to be able to in the future.

Bug-Fixes

  • Various bugs have been addressed, and although not all of them are fixed, we've started to dent the armor some, so expect these to be a gradual thing as well.

Controls

  • There is now a controls.txt file included with the game. I'm a derp and forgot it last time, sorry!
  • We've improved the camera a bit, and also made it remember your previous lock-on choice so it won't auto-lock with each newly clicked enemy.

Note

  • Everyone will have to reset prior to capturing or sending out a Pokémon, due to some slight reworking. This is intended. If you do NOT reset, it'll just break your game until you do.

That's it for this update. As I said, they'll be smaller from now on, but most likely each will be aimed at one specific feature (in this case AI), while smaller stuff is done on the side.

Post comment Comments  (0 - 50 of 84)
Mythril
Mythril Jun 14 2013, 6:08am says:

And I see you added a bridge

+2 votes     reply to comment
Kryllic
Kryllic Jun 14 2013, 6:33am says:

So, I think something went wrong... I used the launcher to update the game, but when I play, the pokemon are still just standing there like statues. I always capture them like before, but this time, after I capture them, they don't appear in my inventory, and I don't know how to collect them. Also, I'm not seeing and new additions that's mentioned in this thread, expect for the new bridge.

+1 vote     reply to comment
RedKorss
RedKorss Jun 14 2013, 8:02am replied:

Reset the game. Though they don't fight unless you attack them using a pokemon.

+3 votes     reply to comment
Skattastrophe
Skattastrophe Jun 17 2013, 6:39pm replied:

Note

Everyone will have to reset prior to capturing or sending out a Pokémon, due to some slight reworking. This is intended. If you do NOT reset, it'll just break your game until you do.

+3 votes     reply to comment
Dakotadakid
Dakotadakid Jun 24 2013, 6:17pm replied:

It could be a malfunction when the game loads, try deleting it from desktop and redownloading it.

+1 vote     reply to comment
Tetsugaya
Tetsugaya Jun 14 2013, 6:58am says:

Umm guys when i started the game it said Skatter then Feraligatr lvl 100
etc. I cant play the game :(

+3 votes     reply to comment
Guest
Guest Feb 7 2014, 5:24pm replied:

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RedKorss
RedKorss Jun 14 2013, 7:52am says:

I think you should do a hot patch to fix the no catching pokemon. And am I the only one that also starts without a pokemon?

+1 vote     reply to comment
RedKorss
RedKorss Jun 14 2013, 8:00am replied:

Nevermind did not see that I should Reset before afterwards.

+1 vote     reply to comment
Guest
Guest Jun 20 2013, 12:58am replied:

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!Homingstar
!Homingstar Jun 14 2013, 8:09am says:

only a small update

THIS IS NOT SMALL

i mean
pokemon fight back
pikachu can jump
there is a bridge

this is bigger than you think

+10 votes     reply to comment
Pokemon_Master_Aaron
Pokemon_Master_Aaron Jun 14 2013, 11:03am replied:

plus one to that

+2 votes     reply to comment
Xofolez
Xofolez Jun 14 2013, 8:25pm replied:

plus AI construction, cuz really, coding is a SOB to do but needs to be done

+2 votes     reply to comment
DarkElite99
DarkElite99 Jun 15 2013, 2:23am replied:

Just want to say that I meant to give positive karma to your post, but accidentally hit the "-" button :\

But yes, the bridge is very important ^^

+1 vote     reply to comment
NESfall
NESfall Jun 14 2013, 8:35am says:

This is coming along great guys, keep those updates coming!

+4 votes     reply to comment
!Homingstar
!Homingstar Jun 14 2013, 8:55am says:

Xatoku you forgot to mention that

pokemon break rocks
pikachu's thunder wave (4) can make pokemon paralysised
the bridge
pokemon can faint

Can't wait for the next update big or small

i wonder if a new pokemon would come in or a improved catching system
or maybe the pokedex and options finally come to use or maybe you can improve the ai but then again ratata is the worst always tackling

i really look forward to your work Xatoku

+4 votes     reply to comment
Swim4Live
Swim4Live Jun 16 2013, 3:02pm replied:

the breaking rocks, the paralysis and the fainting were already in the game, they were no part of the update...

+1 vote     reply to comment
RedKorss
RedKorss Jun 17 2013, 11:58am replied:

I think they mean to add the pokemon's shown on the next update. And yeah I wonder when those buttons are to become usable.

+1 vote     reply to comment
Swim4Live
Swim4Live Jun 19 2013, 8:40am replied:

they are not adding many pokemon in the next update, it might be 1 or 2.

+1 vote     reply to comment
Guest
Guest Jun 14 2013, 9:22am says:

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thomas999
thomas999 Jun 15 2013, 8:25am replied:

Pokegen.ca -> download mac version; unzip it using stuffit expander only! otherwise it won't work

+1 vote     reply to comment
ashbash231
ashbash231 Jun 14 2013, 11:25am says:

Don't forget also Grass can now be set on fire with Charmanders Ember. :)

+4 votes     reply to comment
Gamerboy1420
Gamerboy1420 Jun 14 2013, 12:24pm says:

idk if its been brought out to light but switching pokemon spots, the pokemon selected to switch places will replace the pic of the 2nd pokemon with the first, repeatin it will also change the name, as to where you wont be able to summon nothin when thrown. Something to look into

+1 vote     reply to comment
Guest
Guest Jun 14 2013, 12:31pm says:

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TheClamFace
TheClamFace Jun 24 2013, 10:32pm replied:

It's automatic when the launcher opens if you have the new launcher.

+1 vote     reply to comment
Guest
Guest Jun 14 2013, 1:10pm says:

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Applefm
Applefm Jun 14 2013, 1:58pm says:

This update is pretty good and sexy aswell :3

+1 vote     reply to comment
sonic5202
sonic5202 Jun 14 2013, 4:21pm says:

TY!!!!for updates!!! follow please finish the game *_*

+1 vote     reply to comment
sonic5202
sonic5202 Jun 14 2013, 4:32pm says:

Whit the new patch i cap pokemon but not in my team :( Puu.sh

+1 vote     reply to comment
blueflames14
blueflames14 Jun 14 2013, 5:07pm says:

mac version plz

+1 vote     reply to comment
whitefang27
whitefang27 Jun 14 2013, 6:16pm says:

Ever since I updated, my character keeps running to the right. I can make him move in other directions, but he never stops. Everything else seems to be working fine. I did try deleting everything and then downloading the launcher again and reinstalling, but I still have the same problem.

+1 vote     reply to comment
Guest
Guest Jun 27 2013, 11:28am replied:

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crdavapa
crdavapa Jun 14 2013, 7:03pm buried:

(buried)

very bad this update seriously that instead of advancing
what you did was back

-5 votes     reply to comment
arthurbn
arthurbn Jun 14 2013, 7:26pm replied:

nada ver essa foi uma otima atualização

+1 vote     reply to comment
RedKorss
RedKorss Jun 17 2013, 1:48pm replied:

How is adding the pokemons capabilities to fight back, backwards? I would say it is a huge advancement.

+1 vote     reply to comment
Swim4Live
Swim4Live Jun 19 2013, 5:06pm replied:

indeed, don't know what this guy is blabbering about but anything the devs have done so far is amazing

+1 vote     reply to comment
RedKorss
RedKorss Jun 20 2013, 10:51am replied:

I know, I was so interested when I first played the first version. With the first update and this one the game have progressed a lot.

+2 votes     reply to comment
Guest
Guest Jun 14 2013, 8:31pm says:

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Guest Jun 14 2013, 11:13pm says:

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shadow71895
shadow71895 Jun 14 2013, 11:18pm says:

keep up the great work and i wouldn't have known about u if it wasn't for munchingorange but anyway good game

+2 votes     reply to comment
DobbinDK
DobbinDK Jun 15 2013, 5:24am says:

I Think That This Is How A Pokemon Game Should Look Like Awesome Job Guys.

+1 vote     reply to comment
knukles317
knukles317 Jun 15 2013, 6:51am says:

I have a question, and many more probably have it too
The game is evolving great... it's getting really awesome...
But... is this going to be like sandbox?
I think it would be amazing if it has sandbox

+1 vote     reply to comment
RemyRock
RemyRock Jun 15 2013, 10:09am says:

Is it just me or does the models look better?

+1 vote     reply to comment
Guest
Guest Jun 15 2013, 10:32am says:

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Mythril
Mythril Jun 15 2013, 4:52pm says:

I think Bulbasaur AI needs to be nerfed.

+1 vote     reply to comment
Guest
Guest Jun 22 2013, 8:37am replied:

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0v3rk1ll19
0v3rk1ll19 Jun 16 2013, 11:39am says:

Found a bug, in Ratatas charging, it's effects are gone. :(

+1 vote     reply to comment
DoTrek
DoTrek Jun 16 2013, 5:41pm says:

Awesome update! You were very creative with the way moves are used and how they react with each other!

I think there are a few minor things that could be improved, which would improve the game overall.

When not locked-in with an enemy pokemon (or when the character is just walking around), rather than having to hold the right mouse button to have the camera following the mouse movement, clicking the button should swap between the two camera modes (very minor, but still important I think).

A cool-down on moves to prevent spamming (god-damn ratata...) would be nice. Nothing too restrictive, just something that prevent getting stuck in an infinite chain of tackles.

Very good work guys, keep it up!

+1 vote     reply to comment
BuNnI
BuNnI Jun 17 2013, 1:20pm says:

how do u make pikachu jump?i dont know how to make it jump ..but im loving the updates :)

+1 vote     reply to comment
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