Post news Report RSS [RELEASE] Morrowind Rebirth 1.7!

Lots of stuff in the new version for Morrowind Rebirth, new creatures, locations and graphic enhancers! Enjoy.

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Morrowind Rebirth 1.7


1.7 out on tuesday..

General

* Khajiits' now have a bonus in hand to hand combat due to thier sharp claws (5 p)

* Raised the required soul value to create constant effect enchantment from 400 to 500.

* The Dwemer artifact "Foeburner" now has a proper enchantment that deals fire damage.

* Auriel's Bow & Shield are told to be the most powerful artifacts in Tamriel, but yet they have
no enchantments? Well now they do. I based them mainly from the description in Daggerfall lore.

* All new creatures have been rebalanced.

* New balanced equipment for Dark Brotherhood Assassins:

- Apprentice - Steel Dagger, Enchantment: Poisonous Sting, 2 dmg on touch, 12 charges.
- Journeyman - Silver Dagger, Enchantment: Poisonous Sting, 4 dmg on touch, 10 charges.
- Operator/Wetboy - Dwemer Dagger, Enchantment: Poisonous Sting, 6 dmg on touch,8 charges.
- Punisher - Adamantium Dagger, Enchantment: Poisonous Sting, 8 dmg on touch, 6 charges.
- Assassin - Glass Dagger, Enchantment: Poisonous Sting, 10 dmg on touch, 4 charges.


New creatures


Frost Monarch

Treant

Dwemer Repair Bot

* Dwarven Repair Bot
* Frost Monarch
* Treant (Unique)

New creature variations:

* Wolf Cub
* Brown Bear Cub
* Black Bear Cub

New Weapon

* Adamantium Dagger.

Landscapes & Locations


Rebirth 1.7, out soon..

Rebirth 1.7, out soon..

Rebirth 1.7, out soon..

Somewhere near Pelagiad

Somewhere near Seyda Neen

* Corrected a lot of floaters along the Bitter Coast.
* New content in Pelagiad, Caldera & Ebonheart.
* Improved vertex shading in and around Pelagiad
* A few landscape changes in Seyda Neen.

Graphical


Dwemer Armor Replacer (Opinial)

Mesh Improvement

* New Trees' for the Grazelands
* New improved mesh for the Ash Scorpion.
* New meshes/textures for the Dwemer Armor/Dwemer encounters (Only in the extras folder)
* New textures for the Thives guild armor, now a bit darker without the goldish details.
* Improved meshes for Redoran Buildings (Only in the extras folder)
* Fixed meshes for Boats (Only in the extras folder)
* Fixed meshes for Daedric Ruins (Only in the extras folder)

Others

* Esp cleaned of junk/duplicate cells.


And much much more!

Post comment Comments
myxale
myxale - - 666 comments

Thanx mate!

We appreciate the hard work!

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xcv2008
xcv2008 - - 284 comments

Amazing. What else do you expect me to say?

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[FH]Gorgutz
[FH]Gorgutz - - 286 comments

This mod gets better and better! Something exciting and new around every corner. :D

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Snipperbes
Snipperbes - - 1 comments

"AWW YEEAAAAH!"

My exact reaction when I saw that the Morrowind modding scene is still alive. Thank you good sir for all the work you've done.

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trancemaster_1988 Author
trancemaster_1988 - - 3,032 comments

Its indeed very much alive! Even more now when Skyrim's out!

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Hidraga
Hidraga - - 201 comments

You should tell bethesda to **** them selves and take treir place, because they don't know anymore how make good games. Thanks for the update!

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battletude
battletude - - 1 comments

looks awesome... i gotta try it out...
thx.

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