Post news Report article RSS Feed [RELEASE] Morrowind Rebirth 1.7!

Lots of stuff in the new version for Morrowind Rebirth, new creatures, locations and graphic enhancers! Enjoy.

Posted by trancemaster_1988 on Apr 2nd, 2012

Morrowind Rebirth 1.7

1.7 out on tuesday..


* Khajiits' now have a bonus in hand to hand combat due to thier sharp claws (5 p)

* Raised the required soul value to create constant effect enchantment from 400 to 500.

* The Dwemer artifact "Foeburner" now has a proper enchantment that deals fire damage.

* Auriel's Bow & Shield are told to be the most powerful artifacts in Tamriel, but yet they have
no enchantments? Well now they do. I based them mainly from the description in Daggerfall lore.

* All new creatures have been rebalanced.

* New balanced equipment for Dark Brotherhood Assassins:

- Apprentice - Steel Dagger, Enchantment: Poisonous Sting, 2 dmg on touch, 12 charges.
- Journeyman - Silver Dagger, Enchantment: Poisonous Sting, 4 dmg on touch, 10 charges.
- Operator/Wetboy - Dwemer Dagger, Enchantment: Poisonous Sting, 6 dmg on touch,8 charges.
- Punisher - Adamantium Dagger, Enchantment: Poisonous Sting, 8 dmg on touch, 6 charges.
- Assassin - Glass Dagger, Enchantment: Poisonous Sting, 10 dmg on touch, 4 charges.

New creatures

Frost Monarch


Dwemer Repair Bot

* Dwarven Repair Bot
* Frost Monarch
* Treant (Unique)

New creature variations:

* Wolf Cub
* Brown Bear Cub
* Black Bear Cub

New Weapon

* Adamantium Dagger.

Landscapes & Locations

Rebirth 1.7, out soon..

Rebirth 1.7, out soon..

Rebirth 1.7, out soon..

Somewhere near Pelagiad

Somewhere near Seyda Neen

* Corrected a lot of floaters along the Bitter Coast.
* New content in Pelagiad, Caldera & Ebonheart.
* Improved vertex shading in and around Pelagiad
* A few landscape changes in Seyda Neen.


Dwemer Armor Replacer (Opinial)

Mesh Improvement

* New Trees' for the Grazelands
* New improved mesh for the Ash Scorpion.
* New meshes/textures for the Dwemer Armor/Dwemer encounters (Only in the extras folder)
* New textures for the Thives guild armor, now a bit darker without the goldish details.
* Improved meshes for Redoran Buildings (Only in the extras folder)
* Fixed meshes for Boats (Only in the extras folder)
* Fixed meshes for Daedric Ruins (Only in the extras folder)


* Esp cleaned of junk/duplicate cells.

And much much more!

Post comment Comments
myxale Apr 3 2012 says:

Thanx mate!

We appreciate the hard work!

+3 votes     reply to comment
xcv2007 Apr 7 2012 says:

Amazing. What else do you expect me to say?

+3 votes     reply to comment
[FH]Gorgutz Apr 21 2012 says:

This mod gets better and better! Something exciting and new around every corner. :D

+1 vote     reply to comment
Snipperbes Apr 22 2012 says:


My exact reaction when I saw that the Morrowind modding scene is still alive. Thank you good sir for all the work you've done.

+1 vote     reply to comment
trancemaster_1988 Author
trancemaster_1988 Apr 22 2012 replied:

Its indeed very much alive! Even more now when Skyrim's out!

+1 vote   reply to comment
Hidraga Apr 22 2012 says:

You should tell bethesda to **** them selves and take treir place, because they don't know anymore how make good games. Thanks for the update!

+1 vote     reply to comment
battletude May 13 2012 says:

looks awesome... i gotta try it out...

+1 vote     reply to comment
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