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Hello everybody! I know that I have not updated much in this summer...

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Hello everybody! I know that I have not updated much in this summer. I have been away from home (without my desktop obviously), and I still am. I will return to my house in a two weeks time. Even though I have been away, I haven't stopped working on the modification. I have been planning, (re)designing, and balancing a lot. I will give an update on pending changes and additions about the modification soon after I arrive home. So to satisfy you all unil then, this news update is a Questions & Answers! Ask anything about Wars of Middle Earth and I will respond. Ask away!

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Sanguinius
Sanguinius - - 5,719 comments

I know people will hate me but hell, i'll be that guy and i'll take the heat.

The obvious question is, when is the first release date?

Alpha, beta, whatever.

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checanos Author
checanos - - 155 comments

I'm fine with that question. Before the first release I have to complete some more on the civs, sounds, Heroes, civsets, home city cards , natives, and AI. Don't expect a release this year. I'm aiming for a release within the next two years, maybe sooner, maybe later. I don't want to promise anything I can't keep. I want to release the modification with the least amount of bugs possible.

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Sanguinius
Sanguinius - - 5,719 comments

Good enough, thanks for the quick response.

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checanos Author
checanos - - 155 comments

No problem :) and don't worry, time goes by faster than you think.

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capomaster
capomaster - - 136 comments

how many factions is sit going to have?

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checanos Author
checanos - - 155 comments

Men: Arnor, Gondor, Harad, Númenóreans, Rhûn, Rohan

Elves: Lindon, Lothlórien, Mirkwood

Orcs: Angmar, Goblins, Isengard, Mordor

Dwarves: Erebor, Ered Luin, Khazad Dûm

A total of 16 civilizations divided in 4 different races.

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LordDainOfIronHills
LordDainOfIronHills - - 1,855 comments

I want to ask why there will not be an Iron Hills Faction!? :-)

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Hoar
Hoar - - 1,682 comments

It'll be natives faction
Moddb.com

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Darth_Saber
Darth_Saber - - 917 comments

Will each Civ have its own buildable, named hero from the movies?

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checanos Author
checanos - - 155 comments

Yes! Each civilization will be able to send one from their home city through a card. Each civ will have different Heroes to choose from but can only send 1 per game.

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DarthKiller
DarthKiller - - 551 comments

How much will these heroes be stronger compared to normal units like is gimli able to rek 100 orcs or only 5?

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checanos Author
checanos - - 155 comments

They won't be over powered. They will be more powerful than normal units and they will have auras and abilities as well as being immortal. They mostly will cost 2 population and can fight off around five units at a time before dying.

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SebaZ_16
SebaZ_16 - - 307 comments

Is there going to be a population or building limit?

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checanos Author
checanos - - 155 comments

Yes. 200 population. I may add more as a bonus for the Goblins, but don't count on it.

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SebaZ_16
SebaZ_16 - - 307 comments

Buildings like towers and fortress will also be limited like in AOE3?

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checanos Author
checanos - - 155 comments

Yes. Because if not, then it would be overpowered.

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HerrSeuchenMarine
HerrSeuchenMarine - - 95 comments

On maps where the natives are, say, Dwarves and you're playing as Mordor and you claim a "trading post" (or whatever you're calling them) then what will you be able to recruit? I wouldn't think Dwarves.

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checanos Author
checanos - - 155 comments

I have been thinking on what to do with natives. Since evil nations (like mordor) never allied with some natives. obviously this is a game but I still enjoy realism, buy realism must die to game play enjoyment. The easiest solution is just to change the names of the native units for the evil nations. For example "Ram Rider" will be "Enslaved Ram Rider" for the evil nations.

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HerrSeuchenMarine
HerrSeuchenMarine - - 95 comments

Actually I have an idea that I thought about if I ever do such a mod for Age of Empires III (which realistically I'll never do since I simply don't have the modding know-how). The way I thought it is that, in this example, Mordor could build an arrow tower, or watch tower, (or whatever you'd like to call it) on the build plot to subjugate the native peoples so, you may not get new units but you could deny the enemy from getting superior units. The same would go for say, Gondor fighting in Mordor with only Orc natives.

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checanos Author
checanos - - 155 comments

That could be an option, the only thing about that is that people will never decide on which map to choose. Because if you are the elves you only would want to play on maps with natives that you can ally with.

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capomaster
capomaster - - 136 comments

how many natives civilizations will be?

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checanos Author
checanos - - 155 comments

Um, let me count. Bree, Beornings, Dale, Dol Guldur, Drúedain, Dunlendings, Dwarven Merchants, Dwarven Miners, Ents, Elves of Eregion, Ered Mithrin, Hill-Men, Hill Trolls, Laketown, Lossoth, Men of Rhovanion, Men of Rhudaur, Sea Elves, Shire Folk, Stoor Folk, Varaigs, and Woodsmen. So 22 in total. There might be some that I forgot to put. (Sorry for the late response)

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capomaster
capomaster - - 136 comments

jesus christ that's a lot!

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checanos Author
checanos - - 155 comments

Well that's better, right?

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darklongest
darklongest - - 22 comments

Will you make long stayed casualties ? I want it too much.

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checanos Author
checanos - - 155 comments

Maybe

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JohnCena09
JohnCena09 - - 20 comments

if i have aoe in steam version, will i be able to play it?

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