Hey guys, this is just a little update telling you our status with conscript, the engine, etc. Please read!
Posted by biodude on Aug 17th, 2012
Hello everyone, I'd like to take a few minutes of your time to explain to you all the status of conscript, our engine, and development.
The split was a result of many months of coding in-activity, our main coder was wrapped up in a lot of his own projects and generally did not want to continue working on ours. This was his engine so he knew it best, and finding a replacement was not possible, we were tired of slow/no progress and our coder was tired of working on granite, so we decided to part ways and in the process leave the granite engine. After a talk with the team and some planning, the PC-focused build of Conscript is now using the source engine
Our team mates are taking it pretty well and adjusting to the changes, with most of them being source veterans from before.
After talking to one of the moderators over hear on moddb and he switched our game's engine to using the source engine.
We are in fact continuing the psp version, and even with the change in focus, we do intend to release
We might loose a few watchers from anyone who doesn't like the change, and we might even gain a few, but either way we are still going strong to provide you all with the best gaming experience we can.
We are looking for dedicated mappers and modelers, and texture artists, if you can lend a hand and willing to work, drop me a message.
Here's some cool artwork by jaam, to keep this update lively :)
Keep watching, we have the big update coming up for ya in a few days