Post news Report RSS Penny-Arcade : BASW Update #3

Monday Report # 3 : 1/2 Steam Ahead. Some pictures to tide you all over and minor update

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Progress is a little bit slower. Everyone who signed up to do mapping dropped out because they didn't want to work..nice. Alas I have tried to do as much as I can while working and finished uvmapping just about everything I modelled so far.

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Quick 10 min Concept Art for the 'Christmas In September' map layout and scene.

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NZ-1 Battery : Uvmapped but not textured

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Lightgun Battery : Uvmapped but not textured

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Death Dice ( D20s )



COUPLE OF TEASER CHARACTER PICS

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CODERS : Looking for source coders to modify the Source engine for a full functional traditional DM style gameplay mod in Third Person Perspective using custom animation, powerups and team generated hud/art content.

Source Compiler : Looking for a person who knows the source engine well enough to create and manage the files needed to be inserted into the source engine. This will include Third Person view weapons, characters, map objects and textures.

MAPPERS : If you are applying for mapping position please link me to your work and describe your ability ( Basic, Intermediate, Expert ). In the most part we're looking for someone who can create or insert objects/textures of team creation in their maps and have general knowledge of DM oriented maps.

If interested please pm me with your skills, experience, etc.

NEXT WEEKS UPDATE :
- Finished Textures on Those Ammo Packs
- Character Hud
- Poster Art
- In-Game Weapons

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FJS
FJS - - 839 comments

Nice models guys

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tr1ckst3r
tr1ckst3r - - 45 comments

OMINOUS STARE
LOL

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Plinkotink
Plinkotink - - 373 comments

Keep it up!

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MrMattWebb
MrMattWebb - - 1,803 comments

Saw this originally on 'lopers. Cool stuff.

Watched.

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battelboy
battelboy - - 111 comments

zhe dice zhey do nothingz!

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kinesis916
kinesis916 - - 739 comments

This looks like it could be a lot of fun. And I am all about fun.

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Leonardo-DiVinci
Leonardo-DiVinci - - 378 comments

Looks almost as cool as tube wars.

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