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We mentioned that we wanted to get a patch out relatively early in February, but there were a few things which delayed that, which Corey talks about here.

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We mentioned that we wanted to get a patch out relatively early in February, but there were a few things which delayed that. The first was our website going down for several weeks. More importantly, there were only a few minor issues that would have been addressed, whereas the more major changes have required some other developments. As it is, there are five main things the patch will attempt to address when it comes out.

1. Many of you may be familiar with the unit selection bug in FoC; this is an issue which, when a certain amount has happened in a GC, causes the game to stop letting you select and control your units, making the game unplayable. As this was an issue with the base game, there's nothing mods can do to fix it directly. However, Pox has been working with Fregge on a new tool to rectify this issue by editing save files, which you can download by clicking here. With respect to the patch, this opens up a few possibilities for us. One of the reasons we've had to disable the AI of different factions in several GCs was to mitigate this issue. Now that it's not an issue, we're exploring the options of re-enabling galactic AI for several minor factions.

2. In the Era-Progressive GC's, there's also an issue where if a faction is destroyed before an era change, the game will crash. We're experimenting with some things to address this issue as well. The tough part here is that there are so many possible combinations and it takes a few hours of playing to get to the point where you'd experience it, so this is something we'll be keeping track of after the patch to see if it is in fact resolved.

3. We're still experimenting with getting the New Republic into the Imperial Civil War GC as a playable faction. There are issues with making them use the proper story files in this GC for reasons we haven't been able to determine, so we're still working on that.

4. There is currently an issue with the multiplayer lobby because of an old entry in gamecontants which references a server message that Petro took down years ago. It's a simple issue to fix (replacing Petroglyphgames.com with 216.120.238.87 in GamsConstants.xml) however Gamespy is shutting down, so fixing this doesn't really solve anything. Several mods have started promoting the use of the Tunngle Virtual LAN service as an alternative, so we're gonna jump on that as well, with details here.

5. Finally, there are a few unit visual updates and optimizations we'd like to get into the mod for this patch, especially on the side of the New Republic. These include the Assault Frigate, CR90 Corvette, and Bothan Assault Cruiser. Possibly the Nebulon-B as well. I've also been playing with the idea of adding one of the new EotH units from Ascendancy into ICW, however since it's more of a utility ship it's harder to say whether it'd even be useful in ICW.

This should be coming soon. I'll get some screenshots of the last bit up as we go. -Corey

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atWarMadara
atWarMadara - - 4 comments

Fantastic! I experience that bug all the time and it's no problem. I think you just select another unit and right click. Can't remember off the top of my head. Anyway, can't wait for the patch! Thrawn's Revenge is definitely my favorite mod for FoC. Keep up the good work, gentlemen.

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Wookienator
Wookienator - - 1,023 comments

Awesome :) TR is one of my favorite games (yes, I said games). It's great to see a new patch on the horizon

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Dark_Ansem
Dark_Ansem - - 433 comments

final patch for TR?

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.Corey. Author
.Corey. - - 3,735 comments

2.1 is our last major release but we'll keep on putting out small patches as long as we have updated content; typically this'll be whatever we do for Ascendancy.

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GrandMoffbob
GrandMoffbob - - 88 comments

I have one question. "will the turrets of the ship move?"
Like on evile jedi's updated models

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.Corey. Author
.Corey. - - 3,735 comments

No, there's far too many hardpoints on each ship, and very, very few would even be big enough to be visible.

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rumiks
rumiks - - 552 comments

thank you for this update i hope it all works out i really do :)

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MrPerson
MrPerson - - 1,801 comments

will this include a better particle (or whatever its called) for the big lasers on the EOTH platforms? Half the time I cant even tell when it shoots until I see a hardpoint blow off. Maybe like a split second of the hypervelocity gun particle that moves faster?

also, does hamachi work somehow instead of that other program? just asking

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Enceladus
Enceladus - - 471 comments

Hamachi should work fine to the best of my knowledge. I haven't used it in ages however (I personally prefer GameRanger for virtual LAN). The idea behind using Tunngle is that the Stargate mod team hopes to keep as much of the community together on the same service as possible.

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Klon116
Klon116 - - 721 comments

Hey all,
thanks for introducing Tunngle here. :)
We really hope that we could keep the community together at one place with this tool!

We had several issues using Hamachi with mods and even the original game. So we thought about another solution and came to Tunngle.

Appart from several community orientated functions like public lobbies, friendlists etc we got much support from the Devs behind this VLAN tool so we were able to integrate their API into our launcher.

If you need any help regarding this topic please feel free to contact us via PM or our forums. :)

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Aetherial87
Aetherial87 - - 449 comments

Been playing this game since launch and I never got that bug...how strange. O.o

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