We're happy to introduce to you the Parcel Development blog! This new weekly blog series will provide you with a sneak peek into the making of Parcel. In the starting entry, the head of studio at Polar Bunny tells you a bit about the company behind Parcel and the motivations for starting a devblog. Check it out!
We have had many questions from fans asking about Parcel, so we've assembled a quick FAQ below to get you up to speed.
Frequently Asked Questions
When will Parcel be released and on what platforms will it be released on?
Parcel is slated to be released later this year on PC, Mac and Linux. We’ll let you know if any additional platforms arise :)
How much will Parcel cost?
We have no pricing details to announce at this time.
I have a question, where can I submit it?
Our community guy will happily receive any questions you might have at tomi.toikka@polarbunny.net. We're also monitoring Facebook, Twitter, IndieDB and other channels like our Greenlight page for any questions that might arise - we'll do our best to answer any and all inquiries we get.
Can I already play the game?
If you’re too anxious to wait until the release, you can always get in touch with us for a play session at our Joensuu offices :)
How can I follow the development of Parcel?
We have active Facebook and Twitter accounts which keep you up to speed with the latest news on Parcel and our company Polar Bunny Ltd. We are also live on here on IndieDB, where you can follow our weekly updates as well. Additionally, you can follow our progress by following our Greenlight page which gives you news on your Steam Community activity page.
Additionally, our official website at www.parcelthegame.com has some content including screenshots and character bios. We’ll be uploading more content in the coming weeks, so stay tuned!
Will you still be cross-posting to IndieDB?
Good luck regardless!
Yes, we will relay our content updates to IndieDB as well :)