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Here is the new weekly Overgrowth alpha! This week David focused on optimizations and bug fixes, which would be hard to demonstrate in a video. The changes are listed inside.

Posted by jeffr on Oct 4th, 2011

Here is the new weekly Overgrowth alpha! This week David focused on optimizations and bug fixes, which would be hard to demonstrate in a video. The changes are below.

Don't forget that you can help support us, try out our weekly alphas, and chat with other preorderers in the Secret Preorder Forum by preordering Overgrowth.

- Faster active ragdoll animation
- Ragdolls go to sleep faster to stop using resources
- Faster terrain material checks
- Character skinning optimizations
- Can dodge using controllers
- Fix for crash when no joysticks are connected
- Fix for missing xinput dll
- Fixed physics debug world lighting
- Fixed procedural stance initialization bug
- Fix for enemies grabbing weapons while unconscious
- Fixed problem with mouse grab when auto camera is enabled
- More informative loading text

Thanks as always for all the support! See you guys in IRC and the forums.

Also, feel free to support us by preordering Overgrowth!

Be sure to subscribe below for the new video next week.



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Post comment Comments
Paxton
Paxton Oct 4 2011, 1:53am says:

Looking good as always, Wolfire team!

+5 votes     reply to comment
ponpat
ponpat Oct 4 2011, 3:38am says:

Optimisations are always a great thing, even if they just would be small (and imo your optimisations sounds great this week, I was so sad to not be able to play last weeks alpha :( ). But: I miss the Video :( Even if you are not able to show much, I like your voice and all the small technical background infos that you can not get from a simple changelog.

+14 votes     reply to comment
kazumo
kazumo Oct 4 2011, 3:47am says:

No video :(
Anyway, great job with this update too!

+10 votes     reply to comment
Hell_Diguner
Hell_Diguner Oct 4 2011, 9:28pm replied:

"This week David focused on optimizations and bug fixes, which would be hard to demonstrate in a video."

0 votes     reply to comment
CloneWarrior85
CloneWarrior85 Oct 4 2011, 4:17am says:

Optimization can and might be the biggest and most important aspect of any game.

A game that isn't polished in this end, tends to be really frustrating while playing, also very 'unresponsive' on some machines.

I don't mind there isn't a video this week, since until now you never left us down with your work.

As alwwys, thumbs up while i take off my hat to you gentlemen.
Can't wait for next week work.

+4 votes     reply to comment
Nawwx
Nawwx Oct 4 2011, 11:37am says:

Oh well, i think video wasn't nessessary for such changelog.

+1 vote     reply to comment
LOTRuler
LOTRuler Oct 4 2011, 12:33pm says:

nice!

+1 vote     reply to comment
[Q]uik
[Q]uik Oct 4 2011, 5:03pm says:

One of my favorite indie companies i must say :) I still havent gotten around to BUY this yet though, mainly because i dont have paypal...

well well, i get a new computer and money in the end of this month, a good oppurtunity arises? :) keep up the excellent work guys!

And i LOVE your videos: i, whom am pretty into modelling and game industry learn a lot and find it extremely interesting. Thank you for that :)

+1 vote     reply to comment
BluishGreenPro
BluishGreenPro Oct 4 2011, 8:52pm says:

I miss the video ('cause I always like those) but I agree that these changes wouldn't really have warranted one.
Keep up the great work guys!

+2 votes     reply to comment
Craka_J
Craka_J Oct 6 2011, 6:12pm says:

Love these updates. Love them more with videos, but definitely one of the best indie games I follow because it's so actively worked on and has such crucial updates sometimes.
Keep it up!

+1 vote     reply to comment
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