Our coder Skjalg is working on a full blown visual logic editor for Unity and makes me eat my own words!
Posted by Frie on Jan 9th, 2011
Davy Jones be my witness, I don’t like blog posts that begin with “It has been a while since my last update” typically followed by a long list of excuses. This is why I will skip that boring part and get right to the nitty gritty. Remember when I talked about our entity framework and how it totally does not have a user interface like Unreal Engine’s Kismet or Cryengine’s Flowgraph? Well, it’s time to eat my own words because Skjalg has been a busy beaver the past weeks. He has been
working on a new iteration of the framework which turns it into a full blown visual logic editor for Unity! Obviously this has all taken place in his freetime and the job isn’t done yet, but I’m finally allowed to show you a ‘work in progress’ screenshot:
Nifty huh? This is going to make it so much easier for a designer to set up the gameplay logic for a level built with Unity. No need to type lines into a long script anymore! Maybe I can get Skjalg to record a video soon, too! :)