Post news Report RSS Open Beta Release 6 is Here!

Yes, it's been a long time since the last Beta update, but it's finally here. Open Beta 6 is waiting for your download! Requires Update 11.

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Open Beta Release 6 is Here!


This is OUTDATED. Please get the new Release 8 here.


Open Beta Release 4 has been out for almost 6 whole months now, and we think the community response has been excellent.

However, a huge amount of progress has been made in development builds since then, and instead of making our community wait until Q2 2011 for the full release, we decided we would release another Open Beta to allow you to test out all the advancements we've made.

Oh, and before you ask, Beta 5 was a steam version test as we've been seeing some problems with the steam versions of Beta 4 (it's all fine now).

From Beta 4 to Beta 6 there have been changes in EVERY role. Infantry, Armour, Air and Support. From the FGM-148 Javelin to the K-9 Howitzer. From the armour ammo management system to realistic SAM modelling. From the M1128 Stryker MGS to the pantsir, and so on. The changes are impossible to list in 1 paragraph.

So, go ahead and download, we hope you like it!

This is OUTDATED. Please get the new Release 8 here.


The amount of installers has been shortened to 5 for ease of use. There are 2 things you will need to install, the mod, and the maps.

Mod




Maps


For the maps, just choose whichever version of World in Conflict you use. If you are unsure, check the shortcut that you use to start world in conflict (right click it and go to properties) or browse to program files and check where World in Conflict is installed.

Given the extent of changes from Beta 4 to Beta 6 and the upcoming final version of our mod, we've created tutorials to get you prepared for the new gameplay model you will be facing.

Here are the tutorials:


This notes all (or at least most) of the differences between Beta 4 and Beta 6:

Also, here are some lists that may be useful:


Infantry and Armor Roles

  • Added mortar barrage indirect fire support to Fire Team.
  • FGM-148 Javelin anti-tank guided missile (ATGM) support for US Anti-Tank Infantry.
  • Adjusted prices of in-role and out-of-role units.
  • Ammunition stack manager for APFSDS SABOT special ability on Main Battle Tanks. Offensive ability recharges as fast as cannon's fire rating and ammunition usage is tracked by game.
  • Vehicle Crew unit. Optional unit, if employed, crew will slowly repair the tank over a period of time on field.
  • Reduced price of Short Range Air Defense Systems (SHORAD) and moved them in-role.
  • Removed US Light Tank.
  • Replaced US Medium Tank with M1128 Stryker MGS.
  • Added Mechanized Rocket Artillery unit to Russia Armor role.
  • Removed PT-76 from Russia.
  • Re-designated T-62 to Light Tank for Russia.
  • Added T-80U for Medium Tank on Russia.
  • 9M119 Refleks ATGM support for Russia Medium Tank.


Air and Support Roles

  • Adjusted prices of in-role and out-of-role units.
  • Removed Cruise/Ballistic Missile Launchers from role.
  • Renamed Offensive Attack Helicopter and Defensive Attack Helicopter to: Attack Helicopter for Experts and Attack Helicopter for Beginners, respectively.
  • Integrated Flight and Fire Control Computer (IFFCC) and dynamic ground collision damage modelling support for Mi-28N and AH-64D attack helicopters.
  • Countermeasures Signalling Processor (CMSP) support for AH-64D.
  • Added extended radar vision to Attack Helicopter for Beginners -- the only major difference between the two variants now is flight modelling.
  • Replaced Vikhr missile with 9M120 Ataka-V (Spiral-2) on Mi-28N.
  • AGM-114K SALH and AGM-114L ARH missiles for AH-64D.
  • AN/APG-78 Longbow Fire Control Radar modeling and Digital Data Networking support for US Attack Helicopter for Experts.
  • Added K-9 howitzer artillery to US Support role.
  • Reduced fire range of all artillery units.
  • Removed Search Radar.
  • Integrated Air Defense System support for Heavy SAM units: 9 simultaneous engagement channels for US MIM-104 Patriot SAM, 6 simultaneous engagement channels for Russia S-300P.
  • Heavy SAM price increased to 1900.
  • Removed Medium SAM from US faction.
  • Heavy SAM armament changed: 24x 48N6 missiles for Russia S-300P, 24x PAC-2 + 16x PAC-3 for US Patriot.
  • Patriot Weapons Control Computer (WCC) game simulation software v.2.3.2 for Patriot IADS.
  • 2 simultaneous engagement channels for Russia 9K331 Tor.


Tactical Aids

  • Re-organized tactical aid menu to following 3 categories: Non-Destructive, Interceptable TA, Invincible TA.
  • Removed numerous low-tier TA's and moved all existing selective TAs to Invincible TA menu.
  • Added Tu-142 patrol bomber with 6x Kh-65 air-launched cruise missiles for Russia faction.
  • Added MQ-1 Predator recon UAV to US faction.
  • Added ROK KM-SAM to US faction.
  • Replaced US Airdropped IFV with M1134 Stryker TOW.
  • Removed Electronic Jamming TA.
  • Removed Anti-Radiation Strike TA, pending code upgrade.
  • Added Tactical Tomahawk (TACTOM) cruise missile launcher to US Interceptable TA.
  • Added BrahMos/P-800 Yakhont cruise missile launcher to Russia Interceptable TA.
  • Added MGM-168 ATACMS and 9K79 Tochka ballistic missile launchers to Interceptable TA.
  • Reduced price of Aerial Recon.


Game Engine Changes

  • Precision Guided Munitions (PGMs) from helicopters can now be intercepted by air defense forces, but with low probability of kill.
  • Reduced kill probability of helicopter-launched PGMs. Sometimes missile will lose guidance in mid-air and self-destruct or go ballistic to ground, though rare.
  • Cruise missile is no longer manually controlled by the player. Cruise missile is now launched just like firing a ballistic missile or artillery attack. Missile guidance and piloting are automated and performed by the game instead.
  • Cruise missiles (CM) and ballistic missiles (BM) can now be intercepted while en route by air defenses.
  • Auto-pilot navigation support for Tu-142 and Predator UAV crafts. As long as enemy units are visible anywhere in the battle zone, the software will continue to fly the aircraft in holding pattern.
  • Data-link support for Support role air defenses. Heavy SAM units share target acquisition data and attack multiple air threats simultaneously.
  • Data-link support for Longbow fire control radar on US Attack Helicopter for Experts. Priority Fire Zone (PFZ) can be shared between air players when both players issue offensive ability attack together on same location.
  • Adjusted AI behaviour for ground attack forces on infantry and armor.
  • Adjusted AI SAM defense.
  • Added 4 new maps (mde_La_Campana, mde_Morag, mae_Dong_Du_Cheon, mde_MissileTestRange)
  • Updated mde_Caucasus map.
  • Optimized numerous particle and graphic effects for performance.

WiC MW Mod Team is not employed by any gaming studios or companies to create this mod for you. We make non-commercial, for-entertainment/educational military-themed game content.We sustain ourselves through community donations by those who are gracious enough to help us, even if it is only few dollars.If you liked our mod, please consider helping us by donating a few dollars.

This will help us to get into positive balance and therefore be able to buy new models, which means new in game units.

All donations are appreciated highly, and you will be featured in the mod credits as a donor.

Post comment Comments
P3ACE753
P3ACE753 - - 651 comments

It is HERE? OMG, OMG, OMG!!!

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WolfX32
WolfX32 - - 223 comments

Oh my god... You guys just made a horrible day amazing. Thank's!

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Project.Trinity
Project.Trinity - - 265 comments

lol Interesting avatar btw... Goes with the interesting game ^_^

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Shadowmetroid
Shadowmetroid - - 393 comments

Finally...FINALLY!!! :D
OMG YES!!!

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Sharkz
Sharkz - - 131 comments

Makes me wish I had a copy of World In Conflict, might purchase it just for this mod. Headline update post on the mod here: Modsentry.com

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Heaney Author
Heaney - - 961 comments

Nice! Thanks for the publicity!

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(2142)Gen.Reaper
(2142)Gen.Reaper - - 540 comments

There are no servers yet :(

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repcommando
repcommando - - 74 comments

we have already announced that we will close down all dedicated servers
read more here wicmwmod.com

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Heaney Author
Heaney - - 961 comments

No dedicated servers, but

(1) Me and blahdy will host servers from time to time
(2) You can play against bots

Reply Good karma+2 votes
repcommando
repcommando - - 74 comments

Times most MW mod players are on:
Please join Blahdy, aka [WiCMW]ChestyPuller, and me, Repcommando, aka [WiCMW]bean377, and, Heaney, aka [WiCMW]darknuker and the other MW team at these times

7:00 PM Eastern Time - 10:00 PM Eastern Time
and
...11:00 PM Eastern Time - 1:00 AM Eastern Time

Blahdy will usually be hosting a non dedicated server that we can all join in on. Heaney will shortly put out a guide to show us how you can join in on each others non dedicated hosted games.

If you have questions and comments please post on our Moddb page, or on the discussion section of the facebook MW Mod. Please keep the main wall unspammed so people can see the most up to date news our Mod team has for you players

Again hope to see you guys join us, see you on the battlefield...

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Heaney Author
Heaney - - 961 comments

Also, I host a server myself from about 4pm GMT to 10pm GMT.

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liberty_wings
liberty_wings - - 924 comments

IT'S HERE!!!IT'S HERE!!! OH MY GOD,OH MY GOD!!! I'M SO HAPPY!!! YAY,YAY!!

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supremecomander
supremecomander - - 13 comments

Thanks I have dowload it!
thanks guys!
great Job!
finally

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Heaney Author
Heaney - - 961 comments

Now people remember, this is still a beta, NOT the final release we've been talking about.

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Woophay
Woophay - - 3 comments

Well i guess it's time again to reinstall WIC, thx for the upload.

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SLAYER.101
SLAYER.101 - - 70 comments

finally !! something to forget with this ******* week!! nice job guys ^^
downloading now

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C-zom
C-zom - - 599 comments

Very good, very rewarding. The HUGE city map at night is beautiful, I love zooming into an infantry platoon perspective and immersiving myself as tons of arty and tactical aid is flow around.

Some beta feedback:

Support AI doesn't know how to use artillery, it buys like 350 of them and launches the arty off map.

A ton of tactical aid that the AI can drop does nothing.

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Heaney Author
Heaney - - 961 comments

We have no real acess to the AI.

On the artillery thing, they aren't artillery, those are Heavy SAMS.

They aren't being launched off map, they're intercepting helicopters :L

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Kuiper
Kuiper - - 18 comments

Oh god yes! I can't wait to try it!!

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admiral9
admiral9 - - 441 comments

i think there is a problem with the LAN cause when my bro and i want to play the game i dont see his game and he doesn't see mine but with the normal game i does work can you guys maybe help me

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Heaney Author
Heaney - - 961 comments

No, it's nothing wrong with the mod.

You need to update your game to patch 11.

To do this, just sign into multiplayer and it will update you to update 11.

Also, why are you downloading Beta Release 6? Get Beta Release 7...

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Katana_
Katana_ - - 272 comments

@Heaney: If you're the one that put the "outdated" notice in the post, you may want to make it a bit bigger. ;)

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Heaney Author
Heaney - - 961 comments

Good idea...

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nizzemancer
nizzemancer - - 8 comments

Will this work for the SP campaign?

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Heaney Author
Heaney - - 961 comments

Nope.

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Guest
Guest - - 689,584 comments

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