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Welcome to another update this time in "2011 VISION." (patent pending) In this update we have a couple videos, some new tank renders, and some never before seen screens of nmo_chinatown. First up is a demonstration video of our inventory system voiced by Dman757. Next up is an animation video of the newly made 1911. Before last we have two renders of some armored vehicles (abrams & APC) along with a watertower. Finally we have some screenshots from nmo_chinatown being made by Sotapoika.

Posted by Dman757 on Jan 6th, 2011

Introduction

Welcome to another update this time in "2011 VISION." (patent pending) In this update we have a couple videos, some new tank renders, and some never before seen screens of nmo_chinatown. First up is a demonstration video of our inventory system voiced by Dman757. Next up is an animation video of the newly made 1911. Before last we have two renders of some armored vehicles (abrams & APC) along with a watertower. Finally we have some screenshots from nmo_chinatown being made by Sotapoika.


Feature Video: Inventory

A commentary explaining the workings of the games inventory system. Voice work by Dman757, I'd be lying if I didn't say it was inspired the guys over at Wolfire Games.



Animation Demo 1911

Animations brought to you by THECOUNTER.



New Renders

Well LSR has been busy working on some new renders. Two tanks and a watertower to boot.

Renders by LSR

Renders by LSR
Renders by LSR



nmo_chinatown

A new map in the works by SotaPoika. It takes place as the name suggests in a section of Chinatown in New York. The map is still a work in progress but the section shown below is pretty well along enough to show.

nmo_chinatown WIP


nmo_chinatown WIP nmo_chinatown WIP nmo_chinatown WIP nmo_chinatown WIP nmo_chinatown WIP nmo_chinatown WIPnmo_chinatown WIP



Animators?

Finally I would just like to say that we are looking for some more animators to join the team. If you are interested post an application on our forums or send your application to nmrihmod@gmail.com. Not an animator? Well submit an application anyway help is always welcome!

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Jike
Jike Jan 6 2011, 10:17am says:

sooooo cool, I love this mod. Also good to hear, that it is in closed beta, so it shouldn't take forever from this point on... :)

+8 votes     reply to comment
Mocotaugan_RMJ
Mocotaugan_RMJ Jan 6 2011, 10:29am says:

I've been watching this mod since the beginning... I cannot believe it's been this long. Haha

+6 votes     reply to comment
[nmrihdev]-Maxx
[nmrihdev]-Maxx Jan 6 2011, 10:43am replied:

We're celebrating our two year anniversary this month!

+2 votes     reply to comment
MR.sugar
MR.sugar Jan 6 2011, 11:48am replied:

Do you guys have some surprise for us to celebrate it ? :D

+1 vote     reply to comment
[nmrihdev]-Maxx
[nmrihdev]-Maxx Jan 6 2011, 12:29pm replied:

We're working on some stuff :)

+2 votes     reply to comment
Betelgeuze
Betelgeuze Jan 6 2011, 12:34pm replied:

you do? ;D I hope so! :D

+1 vote     reply to comment
jangsy5
jangsy5 Jan 6 2011, 2:15pm says:

I wish I could drive that tank.

+1 vote     reply to comment
AJ_Quick
AJ_Quick Jan 6 2011, 2:59pm says:

I'm kind of baffled by the drop ammo system. Seems like alot of unnecessary work for the player. Why not just have a keybind that drops a clip of ammo from your currently selected weapon each time you tap it?

+2 votes     reply to comment
PierreOfTheFrench
PierreOfTheFrench Jan 6 2011, 3:19pm replied:

I think the ammo system is fantastic, you wouldn't want it to drop the type you have selected because what if an ally needs some different type of ammo you have? I think from looking at it for the first time it might seem a bit complicated but in time it will probably just become second nature to drop certain ammo. I think it adds a lot more depth to the game great job guys!

+1 vote     reply to comment
AJ_Quick
AJ_Quick Jan 6 2011, 3:26pm replied:

then select the gun you want to give him ammo for and drop ammo from that one . I mean, you have to select the weapon anyway to "find out" what type of ammo it uses right?

+2 votes     reply to comment
Dman757
Dman757 Jan 6 2011, 3:57pm replied:

"Hey I need some 9mm you got some? Sure I don't need it anyway."

You won't necessarily have a gun in which you have ammo for. (We might make it easier to know which ammo goes for which gun. As I said its still WIP)

+1 vote     reply to comment
AJ_Quick
AJ_Quick Jan 6 2011, 4:02pm replied:

I see. Didn't realize you could pick up ammo for guns you weren't carrying... Won't this open the door for hoarders / jerks who just grab everything they can and don't share?

+3 votes     reply to comment
{SOTW}LoneWolf
{SOTW}LoneWolf Jan 6 2011, 4:17pm replied:

Play Zombie Panic Source. The only thing I don't like is when I know when fixed ammo spots are, such as rifle ammo is, and I go to run over and grab it, and it's all gone. It's not because someone's griefing though, they're sincerely team players and they packmueled the ammo to some barricaded spot and dropped it for their teammates. Problem is, I don't sit in barricades, I fight it out. I have the only rifle, and I'm barricaded out because I didn't want to be in it. That's the only bad thing that really happens. If it's like ZPS you move slower with more that you carry, so if they are hoarding ammo they're moving as slow as a snail. I remember a couple of times they realized no one had rifles in their barricade so I traded my pistol ammo for boxes of rifle ammo and we were both happy. I love moments like that to ZPS, adds surrealism

+1 vote     reply to comment
verdprudii
verdprudii Jan 6 2011, 4:21pm replied:

Maybe there will be a votedrop mechanic... plus I'd imagine that hoarding ammo would slow you down.

+2 votes     reply to comment
[nmrihdev]-Maxx
[nmrihdev]-Maxx Jan 6 2011, 6:11pm replied:

It does slow you down.

+3 votes     reply to comment
Canoso777
Canoso777 Jan 6 2011, 3:11pm says:

Looks awesome! Tanks in a zombie game, a dream come true.

+1 vote     reply to comment
Mkilbride
Mkilbride Jan 6 2011, 10:12pm replied:

Not drivable, static props.

+3 votes     reply to comment
Vcc2cc
Vcc2cc Jan 6 2011, 3:36pm says:

In games like Perfect Dark and more recently Assassins Creed 2, when you highlight the weapon you want, its very noticeable. I think you guys should have something like those 2 games have, where from the middle of your screen, something pans to the option you have highlighted, that way it's a bit easier to identify "ok I'm highlighting THIS here". Rather than simply dimming the options not on.

Perfect had a box that would be delayed by a second and move where you were and AC2 had a wide, transparent white "beam" from the middle to what you were selecting. I think you guys should take this approach, with perhaps a reddish, transparent, but short "beam".

Otherwise the vids and map screens look great.

+1 vote     reply to comment
[nmrihdev]-Maxx
[nmrihdev]-Maxx Jan 6 2011, 6:08pm replied:

Why would we need to do that here? You literally click your mouse on what you want.

0 votes     reply to comment
LORDDEREX
LORDDEREX Jan 6 2011, 3:47pm says:

hehe nice tanks :)

+1 vote     reply to comment
ATIXIUM
ATIXIUM Jan 6 2011, 4:36pm says:

Driveable vehicles finally?

-1 votes     reply to comment
[nmrihdev]-Maxx
[nmrihdev]-Maxx Jan 6 2011, 6:12pm replied:

No

+1 vote     reply to comment
Torabi
Torabi Jan 6 2011, 5:28pm says:

This mod has been going on since forever and finally is it coming together. Well done guys. I really hope for a 2011 release. Mainly since the world ends next year.

+1 vote     reply to comment
{SOTW}LoneWolf
{SOTW}LoneWolf Jan 6 2011, 5:55pm replied:

Hey, maybe you can play NMRiH for REAL 2012. Now that'd be fun! Right guys?..Right?

+1 vote     reply to comment
[nmrihdev]-Maxx
[nmrihdev]-Maxx Jan 6 2011, 6:13pm replied:

NMRiH will be coming out this year, don't worry!

+1 vote     reply to comment
.#BlackouT
.#BlackouT Jan 6 2011, 6:38pm says:

thats looks really good this inventory is perfect :)

+1 vote     reply to comment
Mommo
Mommo Jan 6 2011, 6:40pm says:

I wish you guys be best future this game :)

+1 vote     reply to comment
thecuteturtle
thecuteturtle Jan 6 2011, 7:05pm says:

want nooooooooowwww

+1 vote     reply to comment
Halfmoon
Halfmoon Jan 6 2011, 8:34pm says:

Hey guys looking at your inventory system, will you support gamepads like the 360 one?

+1 vote     reply to comment
[nmrihdev]-Maxx
[nmrihdev]-Maxx Jan 6 2011, 8:38pm replied:

We discussed this early on, as even some of my friends have requested 360 gamepad support (their personal preference) and although the Source engine does support it, NMRiH has too many buttons really to work on a gamepad. There were some other software limitations to do with the SDK and what it would/wouldn't let you do with the controller or something like that... I don't quite remember though.

+1 vote     reply to comment
sutsko
sutsko Jan 7 2011, 9:33am says:

Hmm, you are actually getting my attention again..

+1 vote     reply to comment
HounderKnight
HounderKnight Jan 7 2011, 7:58pm says:

******* delicious.

Great work as usual guys, and keep it coming. :)

+2 votes     reply to comment
|KILroy|
|KILroy| Jan 9 2011, 1:55am says:

Have you guys tried using number keys as another alternative to mouse clicking in the inventory system?

For me, using number keys to access certain items in an inventory is much faster once I get used to it.

That isn't to say mouse clicking should be removed.

Overall, I like the ideas and the media releases. Keep it up!

+2 votes     reply to comment
kTeku
kTeku Jan 9 2011, 10:13am says:

Great work. I can't wait to play this. :D

+1 vote     reply to comment
arlooo
arlooo Jan 14 2011, 12:29am says:

Great work I can't wait to play this WHEN IM ******* 60

+1 vote     reply to comment
Dman757
Dman757 Jan 14 2011, 2:58am replied:

So you're 59?

+1 vote     reply to comment
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