Good day to you, stalkers!
In today’s news, we would like to summarize the results of work carried out in the last couple of months. First of all, we would like to note that a number of mistakes having to do with synchronization have been sorted out, in particular, a critical error resulting from “broken” packets being sent to the server – an error which we’ve tried to deal with since autumn. Now, the possibility of random sync mistakes while interacting with the environment has been minimized.
Apart from that, we’re still working on the game world. Ever since a stalker has set foot on a location, the landscape has undergone significant changes. Object placement has been improved, so there will be no more “floating” assets, transitions have been smoothed in some parts of the map and minor bugs were fixed. At this moment, we’re focusing on solving a much more serious task – filling the world with objects in order to enhance the atmosphere. Many of you have probably already noticed that the locations between the “maps” are empty and that all of the large structures are found on the already existing locations. What we’re left with are plenty of deserted forests. In this regard, we are paving the roads, laying down forest trails, arranging the chain of transmission line poles, building abandoned structures and so on. And of course, as always, optimization of the map is our top priority.
In other news, we’re almost ready to release our story trailer. The storyline has already been announced, and we are working to create a video series on the basis of existing tales. Our scenario team is coming up with new storylines and unique characters on a daily basis.
During our last conference calls, the topic of general gameplay concepts and balancing have been brought up numerous times, which is why we’re also going to focus on important gameplay elements such as the weapon arsenal and potential new guns, as well as a weapon modernization system.
A detailed analysis of community ideas has been carried out, and many ideas created by the community are being considered for implementation.
Also, we will address some of the website issues, aiming to correct all of our previous mistakes in that department.
Perhaps, we will also create a new segment on the website, where we may post news regarding small gameplay updates frequently, so look out for that as well.
In conclusion, we would like to thank all of those who helped us with the project!
– Infinite Art
Keep up the good work, I'm looking forward to it.
NICE!! GREAT JOB!
Great!
Awesome!
Woohoo!
Holy cheeki, really hyped now. Keep up the good work!
En.wikipedia.org - The first and last pictures of a massive radar array located near Chernobyl called the Duga Array.
That's some cool stuff right there. Love that you managed to include it's massive model in the game, incredibly foreboding. One can only question what it's purpose was for the C-Consciousness.....
Now the real question is, can we get up on top of there with a Dragonov?
As a scenario writer I would love to make Duga Array into special location with hard maneuvering/traveling to the top, anomalies and special mutants on the way. 1 mistake and it is 1 way trip down, however... if you get to the top, some riches would wait there.
I am really hyped for this. My only hope is that the story doesn't end up feeling like bad fanfiction, as it did with The Lost Alpha. In that mod, the story was so bad it actually crippled much of the experience.
I feel like people have been waiting forever to see someone try a Stalker Co-op mod, and I am hoping that by the final mod release you let people mod what you have already built, allowing even more variants of Ray of Hope in the future.
By the way, have you looked at what the Call of Chernobyl team have been doing?
Please don't remind me about Lost Alpha!
Sorry if this has been asked or explained before, but do you guys have any plans to have more survival elements included? Not necessarily crafting, but things like hunting or preparing (cooking) food, a thirst status, more focus on bleeding/injured limbs etc, something like Minecraft or DayZ; or is it just going to be the usual STALKER stuff? Thanks.
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Wow! :D
You are totally crazy guys, in a good sense. Congrats for the new updates!
Thank you for the update! I'm happy that you didn't release this last year. We're looking forward to a quality experience.
You mentioned community input. My BIGGEST concern for this mod and every other mod that I use is realistic and quality weapons and gear. This includes realistic modeling, animations, and textures. The reason why I refuse to play vanilla STALKER and even the Lost Alpha mod, is because the weapons used in those versions are absolute trash.
In addition, my biggest complaint of the STALKER series is how goofy and unrealistic character models appear: big floppy feet, disproportional body parts, and overuse of sci-fi gear. It would be awesome if you made some realistic character models for this game, with modern contemporary Warsaw pact and Russian gear.
If you do not have the resources to make realistic weapons for this mod, please make it compatible with other mods that modify weapons.
Thank you :)