Hello and welcome to the Update #23 from Traction Wars.
Firstly for this update we would like to offer a very warm welcome to [TWCON] _Franky_ as a Modeller/Texture Artist as well as [TWDEV] Callum Bigden and [TWDEV] SwadianFC as Composers. We are looking for more new team members so if your interested or just curious about joining the team then take a look to see which positions are currently open, to find out more about the team and read many of the FAQs we receive from applicants.
[TWDEV] Dunathan has continued hard at work adding to our ever expanding library of vegetation to give our levels that extra depth and immersion. Below you can see some of his work in a lighting demo carried out to test the vegetation in some of the conditions we might put them in during level design. The music was composed by [TWDEV] Callum Bigden.
If you have liked what you have seen and would like to share your thoughts about the game or just get involved in the community you can visit our community forums as well as keeping up-to-date with current development via the social networking links below.
The best graphics ever for a WW2 time-line game? You bet ur sweet ***!
Gotta agree.
Take your time guys, this is looking awesome so far, no rush, no rush ^^
Simply amazing.
Amazing as always with (TW) team ! This will be epic for sure.
Absolutely stunning folks!
Obviously tracked.
Thanks for kind words everyone :)
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Too much desaturation when transitioning from sundown to sunup and visa versa. Remember there's a twilight period of time.
Daytime looks accurate.
This looks amazing!Hopefully it's not so amazing that it doesn't run on my PC.Keep up the AMAZING work! =D
Good to see you guys are still going with this, it looks fantastic.