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Report article RSS Feed News Update #23: Custom Vegetation Lighting Demo

Firstly for this update we would like to offer a very warm welcome to [TWCON] _Franky_ as a Modeller/Texture Artist as well as [TWDEV] Callum Bigden and [TWDEV] SwadianFC as Composers. We are looking for more new team members so if your interested or just curious about joining the team then take a look to see which positions are currently open, to find out more about the team and read many of the FAQs we receive from applicants.

Posted by [TWDEV]_General_Naga on Nov 5th, 2011

Hello and welcome to the Update #23 from Traction Wars.

Firstly for this update we would like to offer a very warm welcome to [TWCON] _Franky_ as a Modeller/Texture Artist as well as [TWDEV] Callum Bigden and [TWDEV] SwadianFC as Composers. We are looking for more new team members so if your interested or just curious about joining the team then take a look to see which positions are currently open, to find out more about the team and read many of the FAQs we receive from applicants.

[TWDEV] Dunathan has continued hard at work adding to our ever expanding library of vegetation to give our levels that extra depth and immersion. Below you can see some of his work in a lighting demo carried out to test the vegetation in some of the conditions we might put them in during level design. The music was composed by [TWDEV] Callum Bigden.


If you have liked what you have seen and would like to share your thoughts about the game or just get involved in the community you can visit our community forums as well as keeping up-to-date with current development via the social networking links below.


 
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P3ACE753
P3ACE753 Nov 5 2011, 11:55pm says:

The best graphics ever for a WW2 time-line game? You bet ur sweet ***!

+11 votes     reply to comment
CloneWarrior85
CloneWarrior85 Nov 6 2011, 6:07am replied:

Gotta agree.

Take your time guys, this is looking awesome so far, no rush, no rush ^^

+10 votes     reply to comment
Cahir
Cahir Nov 6 2011, 12:53am says:

Simply amazing.

+4 votes     reply to comment
myron87
myron87 Nov 6 2011, 8:44am says:

Amazing as always with (TW) team ! This will be epic for sure.

+2 votes     reply to comment
nadanova
nadanova Nov 6 2011, 9:05am says:

Absolutely stunning folks!

+2 votes     reply to comment
Jerikಠh
Jerikಠh Nov 6 2011, 9:58am says:

Obviously tracked.

+3 votes     reply to comment
SirApple
SirApple Nov 6 2011, 10:58am says:

Thanks for kind words everyone :)

Feel free to follow us on facebook; Facebook.com

Twitter; Twitter.com

+1 vote     reply to comment
Hell_Diguner
Hell_Diguner Nov 6 2011, 1:44pm says:

Too much desaturation when transitioning from sundown to sunup and visa versa. Remember there's a twilight period of time.

Daytime looks accurate.

+2 votes     reply to comment
steathymansniper
steathymansniper Nov 6 2011, 1:54pm says:

This looks amazing!Hopefully it's not so amazing that it doesn't run on my PC.Keep up the AMAZING work! =D

+2 votes     reply to comment
HellsHigh
HellsHigh Nov 6 2011, 2:17pm says:

Good to see you guys are still going with this, it looks fantastic.

+2 votes     reply to comment
moci
moci Nov 8 2011, 6:41am says:

How custom is this? CE3 does amazing stuff out of the box already. Care to do some tech posts?

+1 vote     reply to comment
SirApple
SirApple Nov 8 2011, 11:09am replied:

The vegetation is all custom made by Dunathan and placed in a test area, showcasing how our vegetation acts in various lighting configurations in CE3.

Do not know if that answers your question?

+1 vote     reply to comment
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