Report article RSS Feed News from the Front

2.1.1 is out for PC & Mac with an SDK, which means... time for making the 2.1.2! Here's what we've got coming soon.

Posted by Chronojam on May 14th, 2012

In case you've missed the news and downloads announced elsewhere, Red Alert: A Path Beyond version 2.1.1 has been released for the PC as usual, and our first ever official package for Mac gamers as well, plus the Maps & Mods SDK for fan projects. So what does that mean? It means we've already been hard at work on 2.1.2 for a month and just today in fact were testing a preliminary internal build.

Some important changes coming in 2.1.2 include:

  • Revised turret control - More precise aiming for all vehicles, from Rangers to Hinds to Medium Tanks. Never miss another shot!
  • T1 Infantry Always - Even if you've lost your Barracks, you'll always be able to grab an RPG or perhaps organize a Sergeant rush. Tech 1 infantry are always available.
  • External Demolitions - Enemy Technicians repairing away your tank assaults? Defenders have all the doors secured? No problem, you can now use any C4 on the outside of a building for massive damage. Plus, Tanya can now drop any defense in one go.
  • Sneakier Attacks - When first attacking a building, the enemy is not told which structure is under attack until it actually loses a significant amount of health.

That's not all, of course. Honestly, there's a ton of changes coming. The usual balance changes (Captains and Hinds have been rebalanced significantly, and Tesla Coils will now need to charge up before frying you... giving you a bit of warning first). Base game mechanics have been changed up, too. You also won't be able to build Demo Trucks, Minelayers, or Ore Trucks without the Missile Silo, Service Depot, and Refinery (respectively), making attacks on those buildings more useful. Helipads will also indicate landing zones with team-colored flares, decreasing the odds that you'll be crushed by an inbound helicopter. Plus, more performance/glitch fixes, including a fixed memory leak and a fix for the fact the elevators jiggle you towards the middle of the map subtly.

It probably shouldn't surprise anybody who's followed us for a while that we're working on 2.2.0 at the same time. Coming changes there? Chronotanks, support powers, the return of naval forces, and a couple new structures. Keep an eye on our official blogs to keep with the latest discussion on all of that, of course.

Post comment Comments
White_Hand
White_Hand May 15 2012, 12:26am says:

How many C4s can kill a wf from outside?

+2 votes     reply to comment
Chronojam
Chronojam May 15 2012, 2:58am replied:

Right now in testing, four

+2 votes     reply to comment
AirborneSn1p3r
AirborneSn1p3r May 15 2012, 1:09pm says:

Will we ever get an offline skirmish mode with some AI?

+4 votes     reply to comment
FELIX_SKI
FELIX_SKI May 31 2012, 3:38pm says:

RPG and Sergeant when barracks is dead, this is good!!!

+1 vote     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

News
Browse
News
Report Abuse
Report article
Related Games
Red Alert: A Path Beyond
Red Alert: A Path Beyond Indie Multiplayer First Person Shooter
Related Engines
SAGE (Strategy Action Game Engine)
SAGE (Strategy Action Game Engine) Proprietary Released Jun 14, 2001
Related Groups
Bluehell Productions
Bluehell Productions Developer & Publisher with 20 members