Post news Report RSS News Batch #2: Boot Camp Map Almost Finished

Another month and another campagin update. I have made alot of skin progress on the campaign front and created a whole bunch of new and improved skins which will increase the feel of the original maps further.

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Another month and another campagin update. I have made alot of skin progress on the campaign front and created a whole bunch of new and improved skins which will increase the feel of the original maps further.

Anyways on to the updates:

Well the map is looking pretty much complete right now. There are still a few little issues and skins that need fine tuning before i can release a final map but im very close. This month i first got to work on developing a new cursor to replace the poor qaulity one i had been using for the past 2 years. The old one was very pixelly and it would always shake when ontop of a unit/building due to the original skinner not placing the combining cursors section correctly in the skin. Anyways it was pretty easy to make. Because im just copying the cursors from the original SC all i did was take screenshots of the different cursors and then paste them onto the original wc III icon skin template and hey presto ive got myself a new cursor which looks a hell of alot better then my previous one and no shaking.

(This is the skin template i built the skin ontop of)

SC Cursor


Next i decided to try and make new terrain skins from the original SC, so i could truely call my map a Total Conversion. So i basically did the same thing with the cursor and copy and pasted the terrain from the original sc to my skin templates and maxed the qaulity output and this time the skin didnt come out so great. I dunno why its come out slightly greyish in colour but i dunno how to improve it. Im not sure if you guys will like the new terrain. Thats why i want everyone to comment and vote for if you want the new terrain or the original wc3 terrain i had.

New Prototype converted SC Badla_Dirt Terrain Skin New Prototype converted SC Badla_Rock Terrain Skin


I have also improved and finsihed the ScoreScreen skins and Menu skins. It took abit of trail and error to get the borders perfectly alined properly but i got it done in the end. I also added new a defeat screen art to complete the skin.

New Improved ScoreScreen skin (Defeat Screen)

The menu skins were also time consuming to aline. I also changed the menu background to that of the original menu background. Im now very happy with the new menu screen.

New Improved Menu Skins


Now i would like to talk about the other side of the project. The online maps ive recently finished and have been enjoying on bnet the last few months. Ive tried to take screenshots of awsome battle scenes for all of you guys, just to show how exciting it is to play my maps project. It is difficult to start games i must admit. 4mb maps dont download very fast and i usually have to play a full hour per game becuase of the dl time is so slow. But hopefully enough people we have my maps and maby ill get some regular hosters popping up on the bnet servers who will help disturbute my maps alot faster. As for development, im looking into making another maps pack in the near future which will include a few of the new zerg upgrades from sc II to the maps which i cant wait to do.

Here are some screenshots ive taken while playing online;

The War Beings Come and Get Us Warp In Animation For Protoss Buildings Protoss Reaver Drop in the Works Terran Aerial Stockpiling


night_wolveX

Starcraft 1.5 Creator

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NullSoldier
NullSoldier - - 973 comments

Definately keep the starcraft terrain. It looks a helluva lot better. Good job. Keep up the good work. Now if you can get a new warp in model/animation for the protoss buildings. ;)

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Terminal58
Terminal58 - - 276 comments

Can't wait =D

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