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Hi everybody ! Today, i will talk about the project and elements according to the developpement (structures, background, story, etc...)

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Hi everybody !

I wanted to thank people for their support on the project, even if its very Young project, im glad people like it so thank you for that :)


Actually my modding knowledge is between medium and Advanced, the problem is that sometime when i edit units, i dont know why but the "IA path" doesnt work well (for exemple the muzzle flash that follow the tank turret when it opens fire is automaticly placed on the middle on the tank, no where i wanted), i have too to take a look about the config and some other elements to be totally able to edit the game like i want, that is why if ANY PEOPLE want to help, it would be a pleasure :)


This news post will talk about the project in general and the features that will be implanted :


First, the Background/Story


We are one month after the earthquake of Altis and the global assault of CSAT forces on Altis. After have got informations from Kerry, that could escape of Altis by chopper, NATO decides to send the Foxhound Strike Force (FSF), that is the main operationnal division of NATO in southern europe area, to retaliate and take back the two islands of Altis and Stratis. Their objectives are simples : capture all facilities that can contain the new earthquake bomb prototype, take back strategic bases and neutralize CSAT Forces.

"We have to do this, for all Aegis Task Force members"


Then, features in game

Factions

-NATO - Foxhound Strike Force (FSF) / BLUFOR
-UN - International Development & Aid Project (IDAP) / BLUFOR
-CSAT - Harpass Battlegroup (17HB) / REDFOR
-AAF - Liberation Group of Sporades Thraces (LGST) / GREENFOR

Their Goals

-FSF : Strategic force sent to take back Stratis and Altis
-IDAP : Special group sent to protect and help population
-17HB : Special battalion of CSAT Forces that has for goal to keep Altis and Stratis
-LGST : rebels from Altis population that can be hostile or friendly, depending to their interests

Ingame modifications

The goal of the mod is to have the most objects replicated from the original Arma 3 game. In the beginning, the more stable features will be NATO/CSAT/GUERILLA/CIVILIAN buildings. In a second time, units will be edited to be closer to Arma 3.

However obviously, like Arma 3 do not have "C&C compatible" buildings in its gameplay (i mean Strategic Center, War Complex, etc...), all forces buildings will be remade to match with the A3 environnement, even if its not in A3 game.

As you can see on picture, a big work will be done on civilian building to reproduce military and civilian structures, to make the mod immersive, to make you play Arma 3 with another vision, another dimension.

Maps : welcome to stratis !

We want to reproduce Arma 3 with this mod, by the way, we will obviously rebuild by our hands Stratis and Altis island.

Stratis will probably will be one map only but, Altis is pretty big and risk to not fit on map. That is why we risk to split the maps in some parts obviously playable in solo and multi.

Multiplayer compatibility

We want the mod compatible to 1.0 and 1.4. Why 1.0 ? Because 1.0 do not make mismatch with LAN system when 1.4 make mismatch very often with any modded version.

Even if the mod will be able to be on version 1.4, we dont want to force people to patch their game to be fucked on LAN later.




If you have questions or you want to help me do not hesitate to ask or drop message here :)


A3H Team



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