Post news Report content RSS feed New map in progress – The watermill

In 2011 we went on a company research-and-fun-trip to Munster, Germany, more exactly to the Panzer Museum located in Munster. After spending some good hours looking at armored vehicles and the likes we went to a local restaurant called “Zur Wassermühle”. Next to the restaurant was a watermill, hence the name, and the reason for me writing this blog post is, that Reto.Fleck and I (Reto.dave) are designing a new level for the game.

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By Reto.Dave, Environment/Props/Concept Artist

In 2011 we went on a company research-and-fun-trip to Munster, Germany, more exactly to the Panzer Museum located in Munster.

After spending some good hours looking at armored vehicles and the likes we went to a local restaurant called “Zur Wassermühle” aka “The watermill”, and what a place it was! An overload of traditional German food and beers – couldn’t have been much better!

Next to the restaurant was a watermill, hence the name, and the reason for me writing this blog post is (besides from telling you all about the Panzer-trip more then a year ago ;), that Reto.Fleck and I (Reto.dave) are designing a new level for the game. Fleck had an idea about a watermill as the main capture point for the level and we remembered the watermill in Munster. So we decided to use that exact watermill as inspiration for our own :)

photowireingame
This image features the real watermill from the resturant in Munster, the one in the middle is from XSI and the last one is ingame. Still tweaking on the ingame textures.

I’ve attached a couple of screenshots from this level and the watermill, but please have in mind, that everything is in a very early state (don’t pay to much attention on intersecting objects and the like). All are work in progress, but I hope you will enjoy it anyhow :)

The plan is to create a fun and nice looking, idyllic location, where the main capture area can be accessed through the water or by land. The country side surroundings with forest and trees dividing the areas. This map is also perfect for large scaled tank battles, due to the size and mixture of open areas and deep forests.

As always: suggestion, questions and great ideas are more then welcome! :)

millxsiingame
This screenshot shows a bit of the mill and a displacement texture we are working on for the foundation of the watermill building.

detailwallmill
Closeup

overview
An overview of the area in its state right now, again all is work in progress.

nightshot
Just a shot at night with some plants and lillypads.


Signing off

Reto.dave and Reto.Fleck

Sign up for an Alpha-key here!

(Original Heroes & Generals blog link)

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flames09
flames09

That looks nice!

Cannot wait to try jumping up the moving water wheel :D

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Karriz
Karriz

Really good looking stuff.

Will you keep adding more maps to the game over time, covering most of the well-known cities and different farmland environments? Understandably you cannot make unique maps for all locations, because there are so many of them.

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Reto.KenSolo Author
Reto.KenSolo

We'll probably go with more generic maps which can be reused a lot of places, but we'll most definately add more and more maps. And at some point in time we might do unique maps, but as the current campaign map has more than 500 battlefields, it just makes more sense to make generic maps, and then do slight variations of those maps instead of recreating one specific village.

For larger cities we'll make map-clusters, so Berlin for instance might be 80 connected maps in a cluster, but with 5-6 different maps within the cluster... Hope this makes sense :)

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exactinmidget92
exactinmidget92

love your game but plz fix the graphics options. i cant play it on high and on low you cant see anything, maybe a medium settings or custom setting would be nice. i just need to be able to turn off AA and reduce the graphics a bit and ill be good to go

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MrTambourineMan
MrTambourineMan

Huh, does anybody remember that watermill scene in the cult movie "The eagle has landed" ?

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