Now that I've recovered from the fallout of GDC, it's time to get on with the next episode of the newly named "Modcast" - Mod DB's feature podcast that covers news from within the modding and indie development community. Moving forward I'd like to make this a bi-weekly thing starting out and arrange guests for every show. This show aims to be more then just the rants and opinions of a couple of people. We want to share the perspectives and knowledge of some of the most active developers within our community.
That being said, I would like to annouce the confirmed guests for the next show. Daniel Menard and Marc Möhrlin from the Eternal Silence team will be joining us to share their thoughts and (hopefully) reveal some more information about their upcoming 3.0 release. If you guys have any questions of you own that you'd like to ask, post them in the comments and we'll try to get to them in the show. Stay tuned modders!
From the first release to the current build what has kept the team focused?
Can we look forward to seeing some of the newer features from the Orange Box engine put into Eternal Silence?
Has the development team considered starting to work in another engine or completly going over to a new engine? Is this a possibility in the future, perhaps after the team is satisfied with ES in the source engine.
the person who made the flamethrower is awesome?
I love the podcast.Keep em' coming!
Where do you see the future of the mod scene going? Will we see far more experimental projects, that games companies won't take on because of the risk?
At GDC, Tim Sweeney showed off Unreal Engine's new Soft Body Dynamics. I don't know about you, but I was dreading the time when it seemed that more dynamic effects took place in games.
I think this is bad, not necessarily for commercial developers, but for indie devs and modders. Who knows, maybe it's bad for commercial devs too! My fear is this will make developers feel pressured into needing major dynamic effects like this to succeed in the industry, or in the community (modders).
What do you think?
I could say more but this question is already too long...
I have another one. Providing it isn't too late.
Where do you guys in the mod team see yourselves in six months or a year in relation to the mod scene, or the gaming industry?
The interview has been recorded, thanks for all your questions!
So when is the next episode going to be up?