-Showing off "Enemy Health Meters"
-MG Truck's "stun frames"
-Flame thrower's flame heights are programmed vs several sprite heights
-Art cleanup (thanks to DoomJedi)
-Fine tuned 2 campaign maps
-Dog Tag missions 4, 5, and 6 in progress
Next:
- Finish Dog tag mission layouts
- Campaign levels - Finish adding finer details and play test them to complete them.
Additional:
- Let's Play videos
- Klooni
- Return to Castle Wolfenstein (PS2)
- Ideas for Wolfenstein 3D engine features.