Tag "Dev Log"  (0 - 30 of 164)
Dev log: 3

Dev log: 3

News

Dev log 3 Hi world! In these last weeks we have come a long way and we have many news that we would like to know what you think. 1: Quick access buttons...

Harmless Demons | DevLog #4: Tools, Tools, Tools, Production Chain, Creature Mind

Harmless Demons | DevLog #4: Tools, Tools, Tools, Production Chain, Creature Mind

News

All visual. All awesome. Gather round children, i'm bout to take the floor.

Solbot: Energy Rush - Development Series #5

Solbot: Energy Rush - Development Series #5

News

Development Series #5 covers the feedback we got from GDC and how we addressed it. We discuss how we updated background art and game logo.

Dev Log #09 Demo Coming Soon & Where have we been?

Dev Log #09 Demo Coming Soon & Where have we been?

News

Since our Kickstarter we have kept our heads down and been hard at work with TUL. In this update I discuss where we have been, what we are planning and...

The Plan For Gym Empire

The Plan For Gym Empire

News

A look into the very early days of development in Gym Empire.

Into The Deep Devlog #2 - Transitions, explosions and more!

Into The Deep Devlog #2 - Transitions, explosions and more!

News

I show off my latest work on camera transitions and some explosions I did for the ship's weapons

Game Design - Jeremy Drudy, Game Designer

Game Design - Jeremy Drudy, Game Designer

News

The best thing about being a game designer is the fact that it’s like when we were kids and everyone just sat and used their imaginations to think of...

Inner Shadows Dev Log#2

Inner Shadows Dev Log#2

News

The second Inner Shadows Dev Log! I made a video showing off a few new features, in a grave yard, because Grave Yards are scary, right?!

Dev log, been and indie developer and game mechanics!

Dev log, been and indie developer and game mechanics!

News

My Liege is a mix of RPG, Simulation and Survival game genres, where we have a medieval theme together with a minor dark fantasy background. By "minor...

Inner Shadows Dev Log #1 Hud + Basic A.I

Inner Shadows Dev Log #1 Hud + Basic A.I

News

The first Dev Log of surely many more to come. Today we discuss the progress of A.I and the HUD and some future features.

Dev Log: Week 5 (out of 5)

Dev Log: Week 5 (out of 5)

News

A summary of the previous weeks of development. (5/5)

Dev Log: Week 4 (out of 5)

Dev Log: Week 4 (out of 5)

News

A summary of the previous weeks of development. (4/5)

Many visual updates and new Closed Alpha this April

Many visual updates and new Closed Alpha this April

News

New screenshots of updated levels and info on the next Closed Alpha test.

Dev Log: Week 3 (out of 5)

Dev Log: Week 3 (out of 5)

News

A summary of the previous weeks of development. (3/5)

Dev Log: Week 2 (out of 5)

Dev Log: Week 2 (out of 5)

News

A summary of the previous weeks of development. (2/5)

Dev log: 2

Dev log: 2

News

Hi world! We are very happy with the latest advances we have added to Lamentum. This time we have focused on gameplay system and enemies.

Dev Log: Week 1 (out of 5)

Dev Log: Week 1 (out of 5)

News

A summary of the previous weeks of development. (1/5)

Hello, ModDB!

Hello, ModDB!

News

Hello from Kairo - Egypt 2056! Make sure to follow the Dev Adventures of my Shadowrun Mod: Good Intentions.

Bridges N' Caissons

Bridges N' Caissons

News

(March 28, 2018) Today I have been working on adding bridges to Steer Clear! Your tugboat will have to avoid crashing into the caissons underneath the...

Shops... In Boats... Shop Boats!

Shops... In Boats... Shop Boats!

News

(March 26, 2018) Today I've came up with the idea of adding shop boats! These are boats that you can move your tugboat up along side and buy various items...

Dev log 3: Ship Creation

Dev log 3: Ship Creation

Feature

The current state of ship creation, and about how it was achieved.

PAX EAST, New Trailer & Steam Release Date!

PAX EAST, New Trailer & Steam Release Date!

News

News about our upcoming steam early access release, our presence at PAX EAST and our new GAMEPLAY TRAILER!

Cosmonator Dev Log # 2

Cosmonator Dev Log # 2

News

After almost 4 months and tons of invaluable feedback from our awesome first Early Access players, we've already made several improvements and and rolled...

Solbot: Energy Rush - Development Series #4

Solbot: Energy Rush - Development Series #4

News

Development Series #4 covers new power ups we have implemented and new ones that are in the works. We also cover some animations that were worked on and...

Solbot: Energy Rush - Development Series #3

Solbot: Energy Rush - Development Series #3

News

Development Series #3 covers finalized main character concepts, how the story of the game changed from a city environment to space, while discussing some...

Environment Modeling for Salvo

Environment Modeling for Salvo

News

Environment modeler, Athen Jakusz, describes his passion for 3D modeling.

Solbot: Energy Rush - Development Series #2

Solbot: Energy Rush - Development Series #2

News

Development Series #2 covers how we incorporated a background story to give more meaningful gameplay and share sketches of how the environment and robot...

Solbot: Energy Rush - Development Series #1

Solbot: Energy Rush - Development Series #1

News

Welcome to our 1st devlog article about our upcoming casual arcade based mobile game Solbot:Energy Rush. Through series of articles we would like to share...

Closing in on Release

Closing in on Release

News

What's been going on in the World of The Painter's Apprentice.

Building a Village, February 2018

Building a Village, February 2018

News

Development of Village Monsters has really hit its stride in these early days of 2018. January was perhaps the most productive month of my entire life...

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