Tag "Dev Log"  (0 - 30 of 138)
Solbot: Energy Rush - Development Series #2

Solbot: Energy Rush - Development Series #2

News

Development Series #2 covers how we incorporated a background story to give more meaningful gameplay and share sketches of how the environment and robot...

Solbot: Energy Rush - Development Series #1

Solbot: Energy Rush - Development Series #1

News

Welcome to our 1st devlog article about our upcoming casual arcade based mobile game Solbot:Energy Rush. Through series of articles we would like to share...

Closing in on Release

Closing in on Release

News

What's been going on in the World of The Painter's Apprentice.

Building a Village, February 2018

Building a Village, February 2018

News

Development of Village Monsters has really hit its stride in these early days of 2018. January was perhaps the most productive month of my entire life...

Development Time Lapse!

Development Time Lapse!

News

One day I just suddenly decided to start recording videos like this.

Odyssian Void Progress Report Update 2017

Odyssian Void Progress Report Update 2017

News

After a long silence I am back to update you on the progress and changes the last year has seen for the project. Lots of information to go over, be ready...

Harmless Demons | DevLog #3: Brainstorming, Research system, Genome Map, Optimization

Harmless Demons | DevLog #3: Brainstorming, Research system, Genome Map, Optimization

News

Come read and witness the whole process of an idea brought to life by good ol' Dr. VanDerKenstein

Corporation Management and The City Around You

Corporation Management and The City Around You

Feature

Corporation Management within the world of Neon Sword.

Coming to Early Access in March!

Coming to Early Access in March!

News

We'll be finally launching the game on Early Access this coming March. There have been plenty of improvements since the demo, from animated enemies, portraits...

Welcome, Captains of The Deep Sea!

Welcome, Captains of The Deep Sea!

News

Welcome the main hub for development of a new Indie Title “Into the Deep”

We're live on IndieDB!

We're live on IndieDB!

News

Arcwyre is now live on IndieDB, Come join the fun!

Development Update #4

Development Update #4

News

It has been a couple weeks since our last update. This update focuses on lighting improvements, a new level, and future development plans.

Information update

Information update

News

There haven't been any updates regarding the game since we set up this page and we think it's time for one now

Development Update #3

Development Update #3

News

The past two weeks have been spent improving the game play and early play testing.

Harmless Demons | DevLog #2: Organization, Visuals, Mecanim Animation, Game flow

Harmless Demons | DevLog #2: Organization, Visuals, Mecanim Animation, Game flow

News

Overcoming inner Chaos with the sword of Order, things for you to eat, worldwide revelations.

Development Update #2

Development Update #2

News

The past couple weeks have been spent working on designing the first level. Each level will feature interactive items for killing zombies as well as a...

Duel Jousting 1.2.9 (CO-OP Update)

Duel Jousting 1.2.9 (CO-OP Update)

News

Local Multiplayer CO-OP is here across 3 game modes. Grab a second controller, and a friend to play some 2.5D Dragon Jousting!

A quick look at some of the weapons in Attack of the Dead!

A quick look at some of the weapons in Attack of the Dead!

News

In our past posts we discussed some of the traps used to kill zombies, I now present some of our awesome weapons!

Devlog #1: Devastated: Andrew's Dictaphone

Devlog #1: Devastated: Andrew's Dictaphone

News

First part of the devlog of Devastated: Andrew's Dictaphone :D

Development Update #1

Development Update #1

News

Its been one week since I first announced Outbreak: Project Z. I am thankful for all the support towards the development of this game. This past week...

Dev Log #08 Being A Hero Doesn't Come Easy

Dev Log #08 Being A Hero Doesn't Come Easy

News

In this update I discuss our inspirations when developing The Untold Legacy, an expressive & evolving hero, player progression and other features in the...

The New and Improved The Painter's Apprentice

The New and Improved The Painter's Apprentice

News

With 2017 coming to an end, we wanted to show off all of the updates we've made to The Painter's Apprentice

Main Menu! and some minor updates

Main Menu! and some minor updates

News

Well I would say that it is about damn time we've had another update huh?

Dev Log #07, Darkness to face the light (Designing Enemies, Items & Bosses)

Dev Log #07, Darkness to face the light (Designing Enemies, Items & Bosses)

News

In this update I discuss our thought process as we continue forward designing enemies, bosses, items, dungeons & puzzles within the open world of Loomia...

Harmless Demons | DevLog #1: Tool Spot, Character Rework, Post-Rendering Effect Attempt

Harmless Demons | DevLog #1: Tool Spot, Character Rework, Post-Rendering Effect Attempt

News

Of how it all started in a frolicking way and ended with a dive into the inferno of post-rendering. And finally into the light, always. And my feelings.

Harmless Demons | DevLog #1: Tool Spot, Character Rework, Post-Rendering Effect Attempt

Harmless Demons | DevLog #1: Tool Spot, Character Rework, Post-Rendering Effect Attempt

News

Of how it all started in a frolicking way and ended with a dive into the inferno of post-rendering. And finally into the light, always. And my feelings.

Dev Log #06, New Milestone Hit

Dev Log #06, New Milestone Hit

News

The Untold Legacy hits a new milestone in its journey to successfully find funding on Kickstarter. We also have setup a thunderclap, discord and was featured...

Dev Log #05, Hero Redesign, Podcast, Youtubers & Kickstarter

Dev Log #05, Hero Redesign, Podcast, Youtubers & Kickstarter

News

After collecting backer feedback I decide to redesign the games protagonist. We also are on a podcast and featured by Annoying Bokoblin!

Level Introduction Video Set up

Level Introduction Video Set up

News

Created a small video to introduce the level of Xeno Time Inception.

UI - Work in Progress

UI - Work in Progress

News

Working on the UI and customizable effects for our Game Xeno Time Inception.

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