Tag "devlog"  (0 - 30 of 561)
[Devlog 2] Project Shore - February 2018 update

[Devlog 2] Project Shore - February 2018 update

News

We're back with some good news about Project Shore. New upcoming game mode, reworked character art, and a loot system!

Celebrating the Year of the Dog in Nyanya

Celebrating the Year of the Dog in Nyanya

News

The year of the… what now?! Wait, we should celebrate cats, not dogs! It’s the world of Nyanya, remember?! Arrrgh. Ok, just don’t tell the Fat Dog...

Lists, experts, and lists of experts – Development Log #118

Lists, experts, and lists of experts – Development Log #118

News

This week, you can catch a sneak peek at two upcoming features: notifications, which Martin has been working on, and the reworked, more detailed traffic...

Settings, playtests and working on crashes [DevLog]

Settings, playtests and working on crashes [DevLog]

News

We just released version 0.16.1, featuring a settings menu and memory usage optimizations. We will be playtesting it later today, you can join!

The Weapon Systems in Synthetik

The Weapon Systems in Synthetik

News

In SYNTHETIK, we’ve taken the shooter genre to the next level, creating the deepest and most engaging gunplay possible - a system with a real learning...

The road so far: February 2018

The road so far: February 2018

Feature

In this feature John talks about what has happened... since February 2017. Art updates, trouble with engine upgrades and 2d pixel lights.

Robothorium Devlog: The BioThorium

Robothorium Devlog: The BioThorium

News

Welcome to our 5th devlog article about our upcoming tactical RPG, Robothorium, and today we talk about another faction: The BioThorium

Who let the cats out? The Chronicles of Nyanya is available now!

Who let the cats out? The Chronicles of Nyanya is available now!

News

The answer is: a cube shaped hamster with the help of a particularly fat dog. Enter The Chronicles of Nyanya – an amazing indie j-RPG set in a f***ed...

Shutterdog: Low poly polygon

Shutterdog: Low poly polygon

News

Here are a few cool graphics from behind the game development!

Nonograms Prophecy Devlog: None is smarter tha Non Ishida!

Nonograms Prophecy Devlog: None is smarter tha Non Ishida!

News

Although our game is kinda Greek-themed, the origin of nonograms goes further east than you might think!

Special report: Nonograms Prophecy on Steam

Special report: Nonograms Prophecy on Steam

News

The Steam page of Nonograms Prophecy is up and running!

Devlog #3 - Early gameplay footage

Devlog #3 - Early gameplay footage

News

All that is new and interesting from the development.

Shooty Squad Devblog #6

Shooty Squad Devblog #6

News

This week a new map has been added to the CTF map pool, and the UI has had a complete overhaul.

The Chronicles of Nyanya Devlog: Soundscapes painted with purr

The Chronicles of Nyanya Devlog: Soundscapes painted with purr

News

There is this very unfair and prejudiced phrase in the Polish language called „kocia muzyka”. You can roughly translate it to „cat’s music”...

Devlog

Devlog

News

Hello everyone! I decided to start a devlog. I hope to keep this updated on a weekly basis for anyone interested. And, so it doesn't appear that the game...

Making a Game vs Moving House Analogy

Making a Game vs Moving House Analogy

Feature

An analogy between moving house and making a game.

Making a Game vs Moving House Analogy

Making a Game vs Moving House Analogy

Feature

A comparison between moving house and making a game.

Shutterdog: The Exorcist, Bulldog and the Pope

Shutterdog: The Exorcist, Bulldog and the Pope

News

Take a look at some cool images from behind the development of our game.

A new version + Peace [DevLog]

A new version + Peace [DevLog]

News

In this DevLog, I will tell you about Epicinium version 0.16.0, and give a peek into a feature we're currently working on.

Shutterdog: Enter the Warlocks

Shutterdog: Enter the Warlocks

News

Take a look at these beautiful images from behind the development of the game!

Sentinels Devlog #7 - Updates, lessons learned, and a HUGE Lunar New Year Sale!

Sentinels Devlog #7 - Updates, lessons learned, and a HUGE Lunar New Year Sale!

News

We're coming up to the 1-year anniversary of Sentinel's Early Access release - it's been a rocky road, but we're looking forward to what the future holds...

Warlocks 2: God Slayers Devlog: Glimpse at World 3

Warlocks 2: God Slayers Devlog: Glimpse at World 3

News

Hello Travelers! World 3 will be the final destination for all adventurous Warlocks.

Dev'ing at the speed of light - Development Log #117

Dev'ing at the speed of light - Development Log #117

News

While Michi and Martin (!) continued working on the technical side of things, Julian has mainly been writing down ideas and planning tasks for the coming...

Chapter #06 : Dialogue Wheel / Choices architecture | 'Chewing with your mouth open'

Chapter #06 : Dialogue Wheel / Choices architecture | 'Chewing with your mouth open'

News

Cha-Bar; the Hotel Cafe , Ideology on Choices architecture and GUI; Dialogue Wheel | 'Brew your tea with telepathic wave' / 'Enjoy your enchanted drinks...

Using FX to elevate Epic Loon's look, feel and playability (Part 2/2)

Using FX to elevate Epic Loon's look, feel and playability (Part 2/2)

Feature

As explained in part 1, FX have been a big part of the work on Epic Loon, because they were used at different crucial steps of its development.

Robothorium Devlog: The Z.E.R.K.E.R

Robothorium Devlog: The Z.E.R.K.E.R

News

Welcome to our 4th devlog article about our upcoming tactical RPG, Robothorium! Today, we are going to focus on one of the robots that you will be able...

Chapter #5 : Narrative / Story-wise | 'The third eye on the cross road'

Chapter #5 : Narrative / Story-wise | 'The third eye on the cross road'

News

On the ideology of RPG/Choice and consequence narrative and story-wise | Take-off that mask you're wearing and relax in the faraway land hotel / Curiosity...

The Unholy Society Devlog: We work so hard on this game, it’s just unholy!

The Unholy Society Devlog: We work so hard on this game, it’s just unholy!

News

Oh, so you wanna check out, how’s the game developement progressing. Sure, just sign here with your blood…

Motorbike Garage Mechanic Simulator Devlog: When you wheelie need money…

Motorbike Garage Mechanic Simulator Devlog: When you wheelie need money…

News

Running a company is no joke. At least not a good one. You need to micromanage the many various aspects of your business and doing the finances is especially...

Journey's End Melee Feature Spotlight

Journey's End Melee Feature Spotlight

Feature

In this update we'll take a look at the melee combat in Journey's End!

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