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The past week has been full of development activity on the FragOut dev team and I felt it was time to let you all know what's been going on.

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Hey watchers,

First the recruitment news


Recruitment:

A while ago we recruited Draken as a Level Designer and he already posted some screenshots of his map in progress, check it out:

Complex More Complex Screenshots
More Complex Screenshots More Complex Screenshots

Also thanks to Mastix one of our testers and also helps with PR and recruitment, we now have a Sound Engineer to help out with our sounds, so say hi to: Dj DoGiDoG

He's been quite helpfull and is a great asset to the team.

This means that there are currently NO open positions within the team, we're stuffed!


Progress:

- Code: Focused on finishing the current 2 gamemodes(Last Man Standing and Last Team Standing), ironed out some bugs, added the MelonDeath mode(read on for more info) and modified the HUD a bit so the Lives counter is now next to the Health counter.

- Mapping: Alt' updated his OutPost map with new lighting, changed sounds, made the sounds env_soundscapes and some other things. Draken is still working on his map and hopefully there'll be a version we can playtest soon :D

- Modelling: Nauz got a new mission and it's this time not a grenade! More info once he's done/nearly done

- Sound: Dj DoGiDoG has made a new skull nade sound, we needed a new one due to the other one not having anything mentioned on usage rights, so hence a new one based on a sound that MAY be used and editted.

It's not as great but it was hard to find something good for the skull, and a sound is better then no sound. He also made a sound for when MelonDeath mode is activated though it's not fully done, it also includes voice so that's awesome too :D


MelonDeath mode:

Earlier I mentioned MelonDeath mode, here's an explanation:
Once there's about 30 seconds of roundtime left MelonDeath mode is activated, it's like SuddenDeath but with a twist: players get 1 hp and their grenades are removed and replaced with a whole buncha melons, since players have 1 hp the melons become very efficient at killing off everyone remaining.

However the 1 hp thing can be rather annoying and we're considering changing it to giving everyone 100 hp instead and a special type of melon that can be thrown (much) faster.


FragOut gameplay video by PhanracK:

Here's a pretty cool video one of our playtesters made, for the credits see the video description.



That was all for now, keep watching! :)

Post comment Comments
vfn4i83
vfn4i83 - - 692 comments

nice...ly done

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SAHChandler
SAHChandler - - 119 comments

Hell yes, Pendulum.

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Alt`
Alt` - - 100 comments

WP

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Stone.Heart
Stone.Heart - - 135 comments

WTF.....penetrate te whatermelon and trow!

OMG thts awesome!

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Mastix
Mastix - - 594 comments

Thank you for thanking me =D gotta tell you all, playtesting is SO-MUCH-FUN!

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nipzor
nipzor - - 60 comments

nice update peeps

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DuckSauce Author
DuckSauce - - 969 comments

thanks :)
with christmas vacation on the way, expect lots more info and media soon :D

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Hellsevil22
Hellsevil22 - - 360 comments

so pretty...

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VulpineComplex
VulpineComplex - - 401 comments

Aaa, what was that song in the trailer? It's driving me nuts because I've heard it before but I can't think of the name.

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DuckSauce Author
DuckSauce - - 969 comments

1st one is: Pendulum - Another Planet
2nd one is: Pendulum - Fasten Your Seltbelt Ft The Freestylers

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MrDev
MrDev - - 59 comments

I hope some killer music is included with the game, It would help the mood so much, I love these random fun mods :D

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Wills
Wills - - 381 comments

Wow! Man, this is looking fantastic guys, great job on the video too! And Alt, your map is looking soooooo sexy!

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johnnoz
johnnoz - - 52 comments

Cool, nice idea and good job so far by the looks. An idea would be changing the explosions around for a bit, the same grenade explosion for EVERY grenade would get annoying after a while

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