Report article RSS Feed Maratis, new game development tool, free and open-source

After many years of hard and personal work, I’m proud to present Maratis, a powerful and visual game development tool designed for artists and developers. Engine has been tested on Windows, Mac and IPhone, and can be virtually used on every platform.

Posted by anael on Mar 24th, 2011

After many years of hard and personal work, I’m proud to present Maratis, a powerful and visual game development tool designed for artists and developers. Engine has been tested on Windows, Mac and IPhone, and can be virtually used on every platform.

Maratis is free and open-source !

You can download Maratis binaries, source code and Blender export script at www.maratis3d.org

Video tour

Maratis demo tour from anael seghezzi on Vimeo.

Main features

- Editor based environment
- Light and powerful Engine
(MCore + MEngine), portable, both previous and next generation (Fixed pipeline and Shader based pipeline)
- Per pixel lightning, custom shaders (glsl), normal map, dynamic shadows, animated meshs…
- Multilayered uvMaps (custom multitexture, baked light map, etc)
- Bullet physics, 3D sound, Font system (can load TTF)
- Standard image and sound format (TGA, JPG, PNG, WAV, AIF, OGG…)
- Lua scripting language
- C++ SDK

Editor

- Simple and intuitive editor, what you see is what you get
- Plugin system (dll for windows, dylib for mac)
- Scene and objects edition
- Undo / Redo system
- Play testing (play the game inside the editor)
- Very powerful Behavior System
- Project managment with dynamic Game plugin (Each project load his own Game.dll)
- Automatic assets updating (for meshs, textures, shaders, sounds, etc)
- Powerful mesh format with animation (materials, textures, shaders, armatures)

Engine

- Simple and clear C++ code
- Used as the Editor SDK
- Virtual contexts and loaders (graphics, sounds, file formats)
- Virtual Renderer System (Editor integrate MFixedRenderer and MStandardRenderer by default)
- Data managment (Static and Dynamic)
- Virtual Game class System (to focuse on game code or to cutomize the game pipeline)
- and more…

See you soon !
Anaël.

Post comment Comments
ninjadave
ninjadave Mar 25 2011, 12:39am says:

This looks great, I can't believe I've never heard of it before.

+4 votes     reply to comment
Range_Finder
Range_Finder Mar 25 2011, 7:22am says:

Congratulations, it looks good.

+3 votes     reply to comment
bosnian_dragon
bosnian_dragon Mar 25 2011, 12:25pm says:

Amazing work! I hope the developers will use this kit for some fine games in the future ;)

+3 votes     reply to comment
Swyter
Swyter Mar 25 2011, 1:00pm says:

You're a nice and dedicated person. Thanks for the great results! ;)
I'm sure that you only need a bit of promotion to be a top notch reference engine.

All the best open-source libraries assembled into a friendly surface. With a Lua (simple, yet powerful) managed scripting.

Too good to be true. But is real and 100% free. :D
Tracking.

+2 votes     reply to comment
moci
moci Mar 25 2011, 1:16pm says:

Looks great, sadly it crashes on my laptop so I can't use it.

+2 votes     reply to comment
Arcones
Arcones Mar 25 2011, 2:56pm says:

Wow, I'm impressed.

+2 votes     reply to comment
anael
anael Mar 26 2011, 2:22am says:

Thanks,
if some of you can help me promoting the software
I will be very grateful, such a big task !

Hope you will enjoy using it !
cheers

ps: moci, you can have a look to Maratis forum (http://forum.maratis3d.org), some people had problem because of not up to date opengl drivers.

+1 vote     reply to comment
poodleinacan
poodleinacan Mar 29 2011, 12:45pm says:

Sweet!, I may be making something with it soon!

+1 vote     reply to comment
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