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Information on gameplay, story, HUD, characters, environments and bonuses. And in addition, 13 new images of MOD!

Posted by Lenox47 on Oct 4th, 2010

To properly put everything in its place, I want to clarify some points about Butterfly and Crash Bandicoot Return.

The project Crash is not a project created by the team, but by only part of the team, as Killer's Skill. And on Butterfly, we prefer to wait for the EC3 for several reasons :

  • Many are leaving the team because of their privacy
  • The project was not 100% because we had no script finalized
  • The development constraints are greatly hindered the project
  • And we prefer to take the time to do something successful, rather than release a MOD poorly finalized

I also specify that Killer's Skill has been developed by Merhunes and myself and nobody else. Apart from some external aid, as specified in the credits. And the leader of this project is Merhunes and not me, I want to make sure everyone understands that all the mods that we are not under the banner Anonym-Art Productions.




In terms of crash, here is the list of crew :

  • Leader / Writer / Gameplay Designer / Level Designer / Mapper / Designer flowgraph / Composer - Lenox (And yes, I do things ... hard to be a team leader!)
  • Modeling / Texturing Characters - Damien Devaux
  • Buildings and Props Modeler - MacGivre
  • Character Animator - Not yet decided

THE GAMEPLAY

I have long thought stupidly adapt the 3 episodes of the series. But I finally decided to give the flavor of the day at certain levels and create additional levels based on new environments.

For the moment we have 3 levels it safe to do so. The remaining 3 others for the first Warp Room has not yet been decided. If you want to give your ideas, here's the link :

THE HUD

After several tries, I thought it was more appropriate to integrate the system that I developed with CyberAlien butterfly. There will be a full 3D interface.

THE CHARACTERS

I looked at the different characters of the series and I decided to incorporate only some of them yet. First, for reasons of scenario, but also because I do not intend to integrate boss as in other episodes. That said, nothing is fixed and we may add as many of you wish.
 
There will therefore :

  • Crash Bandicoot (If so, I promise)
  • Coco (For the moment we have not yet decided what will be his role)
  • Neo Cortex (The Big Bad)
  • Aku-Aku (It has an important role, more so than in other episodes)
  • Uka-Uka (The wicked mask that controls Cortex, he will have an important role too)
  • Max (not temporary, this little hedgehog ninja will be a new character, his role will be very important, knowing that he will attend in his quest Crash)

THE HISTORY

If there are games or story that has very little importance, Crash in fact indeed gone. However, I wanted to make a full and interesting scenario. Always with humor and remaining within the spirit of previous episodes.
Anyway, the story takes place around the Warp Room. This famous piece here has a major role in the unfolding of history.
Each level of 6 levels will be filled to 100% to unlock all the bonus items.
Namely :

  • 6 Jewels by step to find and unlock a mask holding a special power for Crash
  • 3 Gems in steps to find, which will unlock a bonus costume for Crash
  • 1 costume to unlock the end of each level once the 6 jewels found
  • A secondary objective level. Once all objectives completed you will unlock a costume to the ultimate end of the 30 levels

Beyond all things to unlock, you will receive an object from the start: A Backpack
This backpack will allow you to access your statistics, retrieve objects and carry Max the hedgehog ninja. This will help among others to open doors by roads too small for you and many other things.

Here is the concept of the backpack (images from Crash Bandicoot 3: Warped) :


Environnements


Here is the end of this article. The next pictures should be those levels Wolverine and Tomb Stone. Feel free to visit this section to see your ideas come to life in this mod :


Post comment Comments
Yse
Yse Oct 5 2010, 5:33am says:

Bon taff les gars, j'attend le crash avec IMPATIENCE !

+1 vote     reply to comment
Lenox47
Lenox47 Oct 5 2010, 6:05am replied:

Merci pour ton soutien buncool :)

+1 vote     reply to comment
LPFreak
LPFreak Oct 15 2010, 1:18pm replied:

C'est vrai que c'est un projet que j'attends avec impatience. Très joli boulot, très propre et pro.

+1 vote     reply to comment
SairenSA
SairenSA Oct 5 2010, 6:32am says:

Regardant une grande! Traducteur pour la victoire ;P

+1 vote     reply to comment
Lenox47
Lenox47 Oct 5 2010, 12:48pm replied:

Your translator is dead i think lol I don't understand your sentence...

+1 vote     reply to comment
Rallymen007
Rallymen007 Oct 10 2010, 5:06am replied:

je pense qu'il a voulu dire "Great looking ! Translator ftw" mais son traducteur à vraiment fail

sinon ce mod est vraiment superbe, bravo :)

+1 vote     reply to comment
wojciech
wojciech Oct 5 2010, 10:18am says:

great looking gratulations nice job

+1 vote     reply to comment
Lenox47
Lenox47 Oct 5 2010, 12:49pm replied:

Thanks! :)

+1 vote     reply to comment
█Black/Brunez█
█Black/Brunez█ Oct 5 2010, 1:18pm says:

WOW! Everything looks fo awesome!

And any more chracters planned? Like N.Gin, Tiny...

+1 vote     reply to comment
Lenox47
Lenox47 Oct 6 2010, 11:26am replied:

Thank you! For the moment, any others characters are planned.

+1 vote     reply to comment
Azureraider
Azureraider Oct 5 2010, 10:55pm says:

If you're unsure what role Coco should play, maybe she could get vehicle levels, like in Crash 3: Warped. We know the CryEngine can do that. It was really fun riding Pura down the Great Wall of China, shooting down WW2 blimps, and the boss fight with N. Gin.

What what's also important is this: You have no voice actors. You should probably have voice actors.

+1 vote     reply to comment
Lenox47
Lenox47 Oct 6 2010, 11:25am replied:

For now, the votes are not planned and I have some ideas to solve this problem. No immediate character is expected. Only Crash, Cortex and Coco and Max are planned. I would add character only if I add Boss, which is not expected either.

The purpose of this mod is not to repeat a complete game, only to honnor the Crash Bandicoot's license and why not add a new dimension to the game by adding new features.

However, I do not plan to level with vehicles at the moment, or animals. But I admit being tempted to do another level or two with the Pooh and Pura.

+1 vote     reply to comment
Kyle1212
Kyle1212 Oct 6 2010, 2:36am says:

omg, i love this! I think the hud needs to be smaller though.

+1 vote     reply to comment
Lenox47
Lenox47 Oct 6 2010, 11:22am replied:

Yes, I'll see what I can do for the HUD. But the images are not a good example, you should see once in the game, the HUD is not as impressive as it seems.

+1 vote     reply to comment
BFRHYS
BFRHYS Oct 6 2010, 6:15am says:

Woah woah woah! Brings back the memories of paying the old games. New ones can never ever beat the originals!

Google Translate :\

wow wow wow! Ramène les souvenirs de payer les anciens jeux. De nouveaux ne peuvent jamais battu les originaux!

+1 vote     reply to comment
Lenox47
Lenox47 Oct 6 2010, 11:21am replied:

I do not claim to be able to do better than the originals, my goal is to honor this license, nothing more. By adding new course.

+1 vote     reply to comment
BFRHYS
BFRHYS Oct 7 2010, 6:32am replied:

I sure do think this will be the best mod ever, I will buy crysis just for this mod!

+1 vote     reply to comment
Lenox47
Lenox47 Oct 8 2010, 6:39am replied:

Thank you ;)

+1 vote     reply to comment
BringOutTheButter
BringOutTheButter Feb 24 2011, 4:55pm says:

We need dingodile!!!!! Btw
for voice actors I cant really play crash bandicoot the same without those voices from the characters in the old games.
Maybe you can contact voice actors that voiced the old characters. I think they would be more than happy to say yes

+1 vote     reply to comment
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