29-11-2016
1: fixed ratio (didn't work)
2: looked at OSP vyrn what got quite some good stuff to use :D
3: worked on the walls presentation, which will do some cool stuff (screenshot at finish)
3.1 added ratio to walls presentation
4: fixed ballista aiming bug, changed the point of view for ballista shooting
5: fixed set_ladder_carriers bug (people should not run massive to one ladder to carry it anymore now only 8)
6: i added the possibility to get hit of your horse depending on the damage you recieve and your riding skills.
7: a multiplayer option: first blood added :D
8: multiplayer option added: assist system.
9: added auto save option
10: got ballista shooting working
30-11-2016
1: added an siege tower model
2: perfectionismed ballista steering (up down left and ride)
3: gave the ballista actuall gore and damge
4: made a reloading system for the ballista
5: made the ballista shoot stone instead of big arrows (scorpio's will do arrows)
6: started working on an new reloading system: walk to the stones pick a stone put it in the ballista then let your assistances pull the ballista rope behind and then shoot it away and start again.
7: made one further step into the wall siege presentation
8: fixed an very irritating siege_ladder_assign_users bug
9: fixed an music bug (.wav instead of .ogg) so all sounds finally plays alright
10: set up the module system for our newest coder
11: added the biggest part of the reloading system i was dreaming about (see above)
1 - 12 - 2016
1 added walking with stone animation
2 added walking with stones and reloading with stones
3 changed For Rome logo
4 changed For Rome site (will be viewable soon)
2 - 12 - 2016
1 worked at ballista view
2 worked at switching views
3 worked at ballista ammo
4 worked at siege towers
5 added platform at siege towers
6 added dropping platform manually and ai based on siege towers
7 thrown away my current siege overlay part 2 and started doing it from scratch with ballista and siege engines added
7.2 tactics are something you could see in rome 2
Seems this is going to be an exciting mod with innovations; hope it really comes to fruition!
Is this still being worked on? Shame if it isn't, it has so much potential.