An Action-Adventure needs a different Dialogue System than a Shooter, that's obvious. During the last weeks we were working on our own one which supports nonlinear dialogues and option selection - find out what came out!
Posted by s87 on Mar 31st, 2010
Crysis Wars has a feature rich Dialogue System including support for all kinds of facial expressions and generating lipsync pretty much automatically. The trouble starts though as soon as you try to make dialogues non-linear: the integrated system only allows Dialogues which run straight from top to bottom.
Now all of these features have been implemented, see for yourself:
If you are interested in the technical details or ask yourself how your mod could benefit from our system, read along in the corresponding feature.
Successfully adding a modification of this magnitude to Crysis Wars confirmed us that we chose the right platform for our project.
A Highlight of the system are the camera modes you can see in the Camera Test Video.
The next challenge is the extension of the Quest system and support for persistence - you heard right - that would enable travelling between different regions (levels) freely without losing quest progress!
More on this to come after we implemented it.