Report article RSS Feed Kingdoms Collide BETA Progress

Some information on some changes to the MOD and a report on ongoing work leading up to the beta release!

Posted by jackson3113 on Feb 11th, 2010

In a feeble attempt to hold your interest, we thought we'd mention a few changes we've made to KC leading up to the beta release. In an earlier video we showed KC has having a game mode involving capturing point using a flag but after a lot of testing we've done away with the flag object. Now, to capture areas, players simply need to stand in an area for a set time (it's less time based on how many teammates are with you). This change was made since we found that we where kidding ourselves to believe that players will actually care about the objectives. In our tests we've found people generally simply want to dive into combat, the games would only end when someone got really bored of the current map and decided to start moving the flags. The new system is a lot more streamline with how people will already want to play KC and it actually compliments the game instead of hindering it or slowing it down.

Screeens


We've also gone through out tree of spells and tried to work out which ones people use the least and why they are unwanted. The Glacier spell is one that summons a large spike of ice up from the ground. This spell was originally designed for blocking tight pathways, however instead we found players would only use it to decorate wide open fields, call it a useless spell and then never use it again. So to make this spell a bit less useless we've now added a secondary fire, where the player can cause a spike they have summoned to shatter/explode (this makes it able to be used similar to C4 mines in most modern warfare games)


I'd also like to draw your attention to our new website, www.kingdomscollide.com, if you haven't checked it out already please do, we need your support. If we are ever going to be able to hire some dedicated servers for the beta (instead of everything being hosted locally by players) then we will need your help. As you know, you can help out either by clicking internet adverts or donating via PayPal on our website.

Otherwise we hope you'll enjoy the mod once it's released, new screens uploaded and more media soon.

Post comment Comments
Nitram
Nitram Feb 12 2010, 10:20am says:

Good to hear that you're releasing on time, looking forward to it! :D

+3 votes     reply to comment
sauerfreak
sauerfreak Feb 12 2010, 10:52am says:

Awesome news! Seven days can't pass quickly 'nuff. :D

+1 vote     reply to comment
Kyle1212
Kyle1212 Feb 12 2010, 10:59am says:

Man i'm just loving this mod more and more. =D
KEEP AT IT.

+1 vote     reply to comment
BcForCe
BcForCe Feb 12 2010, 11:44am says:

This is looking fantastic, the maps the spells, the effects, modles just everything looks great. you guys really have alot of skill. Great job, really.

+1 vote     reply to comment
Maxen1416
Maxen1416 Feb 12 2010, 2:00pm says:

this is probly the coolest hl2 RPG mod ever!

+1 vote     reply to comment
Kamikazi[Uk]
Kamikazi[Uk] Feb 12 2010, 2:01pm says:

Looks Nice.

+1 vote     reply to comment
Darthlex
Darthlex Feb 12 2010, 5:18pm says:

I hope you're noticing the attention mates, because this is how it's supposed to be done! This is nowhere near a "feeble attempt" this is brilliantly done, exactly as it should've been! :)

Well done, I can't wait to play with you guys when the release is upon us

+1 vote     reply to comment
sautamizer
sautamizer Feb 12 2010, 6:56pm says:

i like how u are reviewing spells very indepth, really shows how much you care about this mod

+1 vote     reply to comment
TheUnknownM
TheUnknownM Feb 13 2010, 11:26am says:

realese it cant...wait....any.......longer..............

+1 vote     reply to comment
Croco15
Croco15 Feb 13 2010, 12:50pm says:

Looks pretty sweet.

+1 vote     reply to comment
SilentShinra
SilentShinra Feb 21 2010, 9:34am says:

Can't wait for this, should be pretty damn good.

+1 vote     reply to comment
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