Dear gamer ladies and gentlemen, the time has come to release some news!

Posted by on

Dear gamer ladies and gentlemen, the time has come to release some news!
As you may have noticed we had to skip the may news because of major work overload but also to be able to integrate new members into the team. Today one of them, Will Tonna a.k.a. LampEight, will tell you a little about his work in JL and we also have some moving and non moving things to show from other members.

Will T: My role within the project has been to supply the sound design and ambience to create a believable atmosphere. This can be as integral sounds for the games many dinosaurs or as subtle ambient noises for the plants and trees scattered throughout the game.
Additionally, I am involved in utilizing FMOD, a 3rd-party audio engine, for controlling the playback of the in-game music based on game variables. This should mean a better audio experience all round for the player.

The first sound I set about making for the project was that of the Compsognathus. Because of the many separate states the creature can be in (idle, alert, attacking, etc.), I had to convey the animal effectively through my sounds and make sure they worked alongside the in-game animation.
I never like revealing too much about how what my work is comprised of; I think it can take away from the magic sometimes. What I would say is that you're going to want to play Jurassic Life when it's finally out. It's shaping up to be unlike any other Source mod I've come across.
Here below we have some new game content to show you. Nicolas Kirsch a.k.a. Redeyes has enabled AI for some of our NPCs. More info on it can be read in the video description. Keep in mind that we have already made some changes for the animations and code since this was recorded so it's really not the latest content.


As promised here is another closeup animation by Robert Olender a.k.a. Taurus of the Compy dino. It shows a idle animation.

And finally we have an other custom made part for the game. The SPAS 12 shell, also made by Taurus.


Hope you enjoyed the news. See you next time!

Post comment Comments
Spooboy
Spooboy - - 2,028 comments

That's neat. Cant wait to see the AI in application, good job guys.

Reply Good karma Bad karma+1 vote
Croco15
Croco15 - - 1,240 comments

Awesome! This just made my day! Good job!

Reply Good karma Bad karma+1 vote
angelcs
angelcs - - 276 comments

haha, great :d but is the storyline like he takes care of the safty on the parc but something goes wrong or is it more you will feed them and keep them calm?^^

Reply Good karma Bad karma+1 vote
thecuteturtle
thecuteturtle - - 92 comments

you better not die or i'll eat you!!!

Reply Good karma Bad karma+1 vote
skinheadted1969
skinheadted1969 - - 5 comments

u should make the 12 ga shell a slug since buck shot i beleive might not be the greatest choice for hunting dinosaurs

Reply Good karma Bad karma+1 vote
-(TBS)-Jericho
-(TBS)-Jericho - - 355 comments

woot fish AI!

Reply Good karma Bad karma+1 vote
Jawek
Jawek - - 13 comments

Ehm, sorry to burst your bobble, but if someone were to dive into a pool filled with piranhas, the fish would just stay away. :P They won't attack prey the size of a full grown man. Well maybe if you are dying/sick. Anyway it's a game, ofc you can have piranhas, I'm just saying. =)

Reply Good karma Bad karma+1 vote
fuzzzzzz
fuzzzzzz - - 16 comments

hi there !
Jawey yes you have right on that,
so piranhas attack the player only if they feel threatened.
And that depend of many factors / rules, if they trying to be defended themself.
Eye of the piranha,can detect the player, until a specified distance if player is not too distance from them, and if player only walking on the deep ground you can avoid theirs reaction andbe safe.
but attack must be a little bit impressive, they normally must target the plaer's head, but it's not always the case.
you must know anything else now. thisvideo is pretty older ( 2months ago)and many adjustment has been apply to my source code.

Thank you for all your comments everybody :)

Reply Good karma Bad karma+1 vote
Zeltrax
Zeltrax - - 379 comments

The little dinosaur needs to wiggle a little bit when it runs cuz it looks like it is in a single pose when it runs

Reply Good karma Bad karma+1 vote
taurusaurus
taurusaurus - - 198 comments

That is a bug caused by the engines ground nodes. The animation is not played like it should. A recent discovery so the vid holds the old buggy running.
Thanks for the comment though :)

Reply Good karma Bad karma+1 vote
Cremat0r
Cremat0r - - 6,885 comments

This looks really neat.
BTW: The piranhas would be really realistic if they would gather for a quick attack of many piranhas.

Well, good luck with this mod!

Reply Good karma Bad karma+1 vote
taurusaurus
taurusaurus - - 198 comments

Noted your request :)
&
thanks Cr3mat0r

Reply Good karma Bad karma+1 vote
JopiMan
JopiMan - - 24 comments

Looks awesome. And I really liked to wander around the visitor center :)
I really hope to play the finished mod someday.

Reply Good karma Bad karma+1 vote
ieatsofas
ieatsofas - - 85 comments

i like how the piranas float to the top

Reply Good karma Bad karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: