Post news Report RSS January 2024 Report

Super busy January. Next milestone is a much larger build containing roughly the first half of the game with all of its content (so that nobody has to waste their time exploring an unfinished world just to have to re-explore it later when the content actually arrives). I am affectionately referring to it as "FP" (first part), which I consider the bare minimum for a potential Cloudome's Early Access release (wink wink).

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Brief summary of what was done since the POC Demo:

  • optional content for FP is done, tied-to-it upgrade system for the walking character is done;

    optional 2 optional 1

  • main puzzles are designed but neither coded nor modeled yet, platforming sections for main puzzles are also not done yet, placeholders for various main structure stuff are down tho;
  • FP's world fully greyboxed, some additional geometry placed, test version of hazard (i.e. damaging) zones coded and placed;

    balls

  • lighting and skybox adjusted for all areas of FP (in highly artistic ways);

    icarus editor 1 icarus editor 2

  • guiding lasers set up and operational;
  • might've fixed the soft lock landing bug;
  • probably a lot of other stuff that I can't remember right now because I don't waste 75% of my dev time on live tweeting the process waiting in desperation to have the assumed virtuousness of my confused adopted yesterday identify co-signed by NPCs.

Things to tackle before an Early Access -type build:

  1. A shuffle for locks on puzzle structures, enemy placement;
  2. Main puzzles (already designed but need to be modeled and coded, plus the platforming sections need to be done as well);
  3. Transition into the second part of the game (for the build to have at least some sense of finality);
  4. Random geometry to make flying a tad less straight line-y;
  5. Getting areas out of greybox state;
  6. New SFX and music;
  7. Save system.

Goals for February (aka Feb’uary, for my American friends):

2) Main puzzles (at least modeling the necessary parts and doing the platforming elements of the structures: coding the puzzles themselves in addition to the previous two things probably won't be finished until the month is over);
5) Getting areas out of greybox state (if magically I am done with main puzzles before the end of month).

That's all. Thanks. Bye.

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