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Finally, you can all start playing. Download it and have fun.

Posted by fretnn on Oct 5th, 2012

Join or forum to find out about bugs, organised playnights and to see how many players are playing playnights and more:

After 2 years of work and more than 850 code revisions it is finally ready. The first public playable version of return to castle wolfenstine mod makes cooperative play possible.All single player levels are modified for cooperative play (up to 8 players).

We added extra enemies, updated the skill levels so that its still a challenge to play this game.

There are three gametypes:
- Coop: Normal rtcw but in cooperative mode, very fun with friends.
- Battle : sort of 1vs1 but still in coop. The point of this mode is that at the end of the map you have the best statistics (out of three). The recorded statistics are: damage given / damage received ratio, deaths and points. The player who scores the highest on at least 2 of the three wins. Important to know, you start the game with only one gun and you have to buy weapons, ammo and health. Buying something costs points. Your points can be below zero, but if you are at below zero at the end of the map you can't win :)
- Speedrun: Play a level as fast as possible, fastest time is saved on the server

- maxlives
- Respawning bots
- Extra enemies
- server admin commands
- teleport
- 3 spawnpoint types: autosave, manual saving of your location, and a system like in rtcw multiplayer with spawnzones that need to be activated with flags.
-New death screams
- New interface
- and ofcourse a ****load of bugs ;)

Requirements to play: our files and the rtcw single and multiplayer files.

Below you can find a small movie and a few screenshots, I'm not responsible for the playernames :p

Post comment Comments
Dr.Goupyl Oct 6 2012, 12:04pm says:

Oh glorious day !

+2 votes     reply to comment
Chrissstrahl Oct 6 2012, 12:50pm says:

Sounds great to me, defenetly trying it out :)

+2 votes     reply to comment
Jerkakame Oct 6 2012, 3:02pm says:

Respawning bots?

And is it possible to make a versus gamemode? so player can spawn as low health nazi guards and fight with the AI against the american players?

Me and some friends did that in CnC Renegade, it didnt work well but it was fun as hell.

+2 votes     reply to comment
fretnn Author
fretnn Oct 7 2012, 5:24am replied:

not yet, but this is one of the ideas we had but didnt came around implementing, maybe in a next release, if enough people keep playing this mod :)

+2 votes   reply to comment
Xenophon44 Oct 7 2012, 10:32pm says:

Thanks for getting this out and the effort you put into it. There are just way too few Coop games out there.(Especially ones that have as low system requirements as RTCW.)Quake 2 Coop or Die was a big disappointment because you needed to be online to play it.

Me and a buddy set this up to try out for a classic game LAN party this Halloween. Got it going, but had a few minor issues. Opening the port on my router was painful because my setup hates static IPs, it interferes with other things I have going. But that is my problem, though it would be nice if it was a bit more universally user friendly.

Didn't encounter any problems until the Tram level. There were a few frozen Nazis standing around.

Overall, really liked it. Liked the little changes and the new feel of it. Only suggestion I would have beside the port issue would be another game type, Last Man Standing, where enemies pour in and you rack up points till everyone is dead. This was a great mod for Doom 3 Coop and would really work here.

Keep up the good work...

+2 votes     reply to comment
fretnn Author
fretnn Oct 8 2012, 2:51am says:

thanks for playing :)

You can emulate last man standing if you want, set g_airespawn 1 and g_maxlives 1

+2 votes   reply to comment
fretnn Author
fretnn Oct 8 2012, 4:32am says:

Join or forum to find out about bugs, organised playnights and to see how many players are playing playnights and more:

+2 votes   reply to comment
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