In a 3 hours chat, Yannick, Jon (RED_NED), Emanuel Herrera (Nolito) and me (Claudio 'SysOp' Ficara) talked about the project, how it was concived, how we work, Half-Life's world and more!
Click on the logo below or on the link located down there to see the interview!
Well,i can tell you this,this mod is pretty serious.Even though half-life does have allot of limits,everything can be bypassed.Sooner or later someone will find a discovery that will help increase polygon limits and such,and arragnement,arrangement is going great!
Hey, thanks for checking up the interview. Actually, someone DID increase some map limits actually, problem is, does not guarantee good performance and you carefully need to see where to apply that. Check a picture here: Img690.imageshack.us
One thing that I dislike about HL1 is the rendering. If your r_speeds go up 1500 or so, performance will be just plain bad. No matter if you have a very high machine or not. Not a problem for us because we think on low-end machines but still.
YES, talking bad about the engine, still using it. Awwwww... the irony :P
I can already tell you a multiplayer mod that uses a map that breaks the map limits.The mode is called Rocket crowbar and the map is,errr i forgot.That MP mode pretty much takes the limit to the server.I was pretty suprised to see my game not lagging at all,even the server was pretty stable so i have to say the engine is really something good!
Oh, cool. I'm going to check it soon. I did mean, you can break map limits and have a playable map, so it could be done.
It's also posible to replace the whole renderer by something totally new (like the guys from that Dragon Ball Z mod, crazy!)
Gotta sleep, ktnxbai.