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Okay, since no one's answering my questions, I had to go over here. I need to ask questions, othewise I can't finish my mod.

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Okay, since no one's answering my questions, I had to go over here. I need to ask questions, othewise I can't finish my mod.


  1. I need to add new pevs (like pev->model) to take from Valve Hammer editor. How do I do this? I tried going into progdefs.h, but don't know how to compile it. And I'm not sure if I even did it correctly.
  2. How would I go about animating? I have NO idea. I've read tutorials, but it didn't work well for me.
  3. What about skins and submodels? How do I put them into the QC file?

Can you make a tutorial for me? I know, noobish question, but I just started using the Half-Life SDK.


Okay, I've done a lot the past 2 weeks that I've put up this mod. I've fixed most of newfort, I've made crossfire, I've done the houndeye, the snark, the chumtoad, the bullsquid, and 5/7 of my headcrabs, and two chargers. What else do you think I should do now?


Another thing, VERY Important:

Mod of the Year Awards

Vote us to be Mod OF THE YEAR



HypernovA has come a LONG way in only 12 days.

Agreed, it's only a few days, but it's become a child to some. It won't be released for a LONG time, but encourage us. MORALE! WE NEED MOAR!!!

Alot of people actually favor this mod over all others. Why don't you? VOTE for HypernovA!!!

Post comment Comments
P4TRICK
P4TRICK - - 526 comments

If you want my vote, then you need to optimize the modelling : /

Reply Good karma Bad karma+1 vote
KarimIO Author
KarimIO - - 2,317 comments

Thanks, but optimize how? Add textures? Touch down the polys? Make it physically better?

Reply Good karma+1 vote
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