Sorry for late update ( I had to redo it :S), a lot of fans of the mod may have noticed that the mod's name has hanged from Halo:Portable to Halo:Solitude. The reason of this change is that Halo portable was a codename for the project and since we didn't to much on the campaign we didn't want to call it something that bared little relevance to the story. Later along this update we will be talking about the story,but for now here are some pictures of my PSP running the mod (sorry for the bad picture quality)
This week we have another two maps show off. The first map that i will be showing you is made by one of our new team members Ceriux.Here is Ceruix's description of the map
Ceriux wrote: WIP so far, textures aren't finalized yet, but here's what i got.
I wanted it to look like an old facility that had been over grown on,
that way to give the players something new to see when playing.
The map is called overgrown.
The second map i will be showing you is called Separation .Look forward to seeing all this in the multiplayer beta ! Here are the screens
This weeks weapon of the week is the same as last week the sniper rifle , only difference is now it is in-game !
Here's a video of 3 maps 3 weapons
I hope you enjoyed this update ,
We are currently in need of the following people.
Are you one/a few of the following?
Then make a post in our forums www.haloportable.tk
We need:
Plant guy - must now how to model/texture plants/trees/etc.
Texture artist - must be able to reproduce textures from the Halo games
Coder - should have experience with modding
Music artist - must be able to reproduce the Halo theme
Concept artist - must have lots of Halo knowledge
On the top of our most wanted list are:
-Plant guy
-Coder
Regards,
the Flaming Ice team.
PS you will be seeing alot more as we want to try making it to the 100 mod of the year list :) and be the first hand held mod to be in the list.
HOLY **** i saw this mod before but now i see its on the psp holy crap i want this now
XD it has always been on the psp but nobody ever believed us so i posted them pics to convinced people that it really is on the psp
lol @ isolation. are we gonna have to have the latest firmware for this or an existing version? plus when we gonna see a beta? anytime soon?
Not any time soon, I'm afraid. Unless we find a lightning fast coder that can code in additive translucency, entity definitions for Worldcraft, crouching and maybe some normal and specular mapping together with stencil shadows that will work on the PSP without a frame drop :D We'd get a Noble prize for breaking the laws of physics and computers :P
i believe you are looking for God lol!!
u will need a
CFW or 1.5
yeah so will this have online hultiplayer
yes it will have multiplayer
dam now i REALLY need to fix my psp :P
I hate to be the naysayer but Ill brng up the obvious- your going to have copyright problems. For starters Microsoft is known for not taking kindly to Halo mods, regardless of their platform.
And second your developing it for a platform owned by a direct competitor to Microsoft (who owns halo..) Sony PSP vs. Microsoft Xbox (which has halo.) Theres a good reason why there does not exist halo for PS3. Because Halo sells Xbox's.
Death_Grin, SamUK didn't put it right. Just read the text on the bottom of our website (disclaimer) and you'll know why we're not afraid ;)
Actually, dandi8, one of the requirements is that,
"You can’t infringe anyone’s IP rights in your Item, even if the IP rights being infringed don’t belong to Microsoft. Among other things that means you can’t use any of Microsoft’s trademarked logos or names except in the ways described in the pages linked from www.microsoft.com/trademarks.."
And - "If you do any of these things, it’s not impossible that you’ll hear from Microsoft’s lawyers"
Halogen was a modification for command and conquer generals. It was sent a cease and desist letter because it used Halo IP.
thats mainly becouse they were making there own RTS halo wars , if they start owrking on halo for the psp , then were doomed :X
Ahem... It was a little unlikely that they would make their own rts. But they HAVE made an FPS - and they have sent cease and desist orders to FPS mods before. The fact that this is being developed on a competing system don't do anyone no favors.
There's no mistake that I want this to be made. My brother has a PSP - but it is a little unlikely that it will get to that stage.
why did Microsoft let mastercheif in UT3 ps3 .. they said that they are happy that it was ported from halo 2 pc to ut3 and they said that if you ever wanted halo 360 is the place to go so its kinda like free advertisement + i dought people would buy a psp for a halo mod were i would buy the next xbox for hao 4
Ahh right, Microsofts "Game Content Usage Rules." I suppose as long as you stay within those confines you should be good!
Good Luck!
vary up the textures in the levels. all i can say. good luck, looks fun, and you're breaking a few walls and boundaries here good job!!
oh yeah, and email microsoft before you get a cease and dismiss order.
and before its too late to change the models and stuff easily.
can it be played on the computer
damn impressive work guys :]
yea im going to guess that it is going to be insanely hard to get working on the psp
not really
all it is is drag and drop :)
sweet
This is limitted to what QuakePSP can achieve, online multiplayer will need a heavy modification, wifi is already there but you'll need a dedicated server.
Will you optimise this for QuakeDS aswell?
this will never work the the ds,its simply not poqerful enough i mean the ps1 would stuggle