Post news Report content RSS feed Half-Life 2: Wars Beta 2.0.2 Released

Beta 2.0.2 adds CPU players for offline skirmishes, improves the team color shader, and introduces many bugfixes and balance changes.

Posted by Ennui on Nov 6th, 2012

Development has been progressing at a steady pace and we're happy to release the next update to the Half-Life 2: Wars beta client. Beta 2.0.2 introduces a host of bugfixes and balance changes and most importantly adds CPU players back into the game so you can play skirmishes against AI computers by yourself. Give it a spin and let us know your feedback on the strategic AI and general gameplay balancing on our community forum.

Beta 2.0.2 Screens Beta 2.0.2 Screens

Another key update in Beta 2.0.2 is an improvement to the team color shader and the texture masks used to display team colors on the various models. We recently brought Lt Commander onto the development team to do texture work. As such you can expect some significant improvements to HUD and interface textures in future updates.

Enough talking! You can download the full ZIP (7zip) for Beta 2.0.2 on Moddb, but we strongly recommend using Desura to handle this for you.


Full changelog for Wars 2.0.2:

* Added initial version of CPU players, supported in all gamemodes

* Health of zombies now increases from wave 3 and onward
* Added Vortigaunt to Rebels
* Added Aid Station to Rebels
* Added Hunter to Combine

* Hunter now shoots in bursts
* Hunter shooting range is now the same as soldiers (from 1024 to 820)
* Increased range power generators to make it easier to place buildings as Combine
* Doubled capture time control points from 12 to 24 seconds

* Improved Team color shader
* Updated various team color masks
* New skins rebel partisan

* Updated hlw_synth (improved navigation and other tweaks)

* Potential crash on level shutdown
* Unit navigation incorrectly simplying climb/drop down paths
* RPG missile sound looping bug
* Control points now become neutral when the owning player is defeated
* Defeated players are now moved to spectator
* Possible to collect scrap to unfinished HQ buildings
* View offset of capture points is too low, which might result in the fog of war hiding most of the things around the point
* Incorrect Antlion Guard Cavern model (used in Overrun)
* You can no longer start an Annihilation game with all players on the same team
* You are no longer able to place (mounted) turrets in the air
* Place building type abilities not cleared when the unit executing the ability dies
* Potentially incorrect animations (t-posing) when soldiers are mounting turrets
* Right click attack enemy with stalker broken

New Commands and ConVars:
* wars_build_instant (cheat) - build units instantly (ignoring build times)
* wars_strategic_enable (cheat) - Enable CPU Player for specific player
* wars_strategic_disable (cheat) - Enable CPU Player for specific player
* wars_strategic_debugprint (cheat) - Prints debug information about a CPU player

* Combine faction now plays a "Research Complete" sound when an upgrade finished

* Updated to Awesomium 1.7 RC3 (used for displaying news in the main menu)
* Removed attribute and player editor buttons from sandbox (currently broken)

Post comment Comments
VitaminK Nov 6 2012 says:

nice! downloading now!

+4 votes     reply to comment
Forloftol Nov 6 2012 says:

I have to ask because I didn't see anything in my glance of the news. Does this mod include a campaign mode?

+6 votes     reply to comment
Graziani Nov 6 2012 says:

this mod is crazy, keep going!

+3 votes     reply to comment
HopeLessCatE Nov 6 2012 says:

Nce work :3 Keep going!

+3 votes     reply to comment
SfcRock Nov 6 2012 says:

Briliant work guys, you know you should go indie and start developing games. I know I'd pay for them :D

+4 votes     reply to comment
kevinatordominator Nov 6 2012 says:

every time I try to play it it just shuts off immediately for no reason does someone know why?

+3 votes     reply to comment
Vcc2cc Nov 9 2012 says:

you guys do amazing work. Haven't played HLW since its first release but I was impressed at how far you made it.

Good luck.

+1 vote     reply to comment
BathySalts Nov 10 2012 says:

Damn, this mod is still going? Looks may better then it did a few years ago.

+1 vote     reply to comment
MorshuLoL Nov 12 2012 says:

Looking good so far. Keep up the good work.

+1 vote     reply to comment
s2601d Nov 13 2012 says:

There is bug static machine gun have a range bug
Is many soldiers which can shoot at machine gun but gun dont see them

+1 vote     reply to comment
Sander Nov 13 2012 replied:

Will be fixed in the next version.

+1 vote     reply to comment
Talic Nov 15 2012 says:

I can't place AI opponents/friends on desired locations except myself.

Can you guys please fix that?

Also this needs larger maps with more points, AI rushes each other within minutes and I never see walkers moving out from combine bases.

+1 vote     reply to comment
Sander Nov 18 2012 replied:

Selecting positions of the AI opponents will be fixed in the next version.

+1 vote     reply to comment
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