7zip version, for advanced users only. Use Desura for installing automatic.
Changelog:
Wars 2.0.2 changes
New:
* Added initial version of CPU players, supported in all gamemodes
Overrun:
* Health of zombies now increases from wave 3 and onward
* Added Vortigaunt to Rebels
* Added Aid Station to Rebels
* Added Hunter to Combine
Balance:
* Hunter now shoots in bursts
* Hunter shooting range is now the same as soldiers (from 1024 to 820)
* Increased range power generators to make it easier to place buildings as Combine
* Doubled capture time control points from 12 to 24 seconds
Textures:
* Improved Team color shader
* Updated various team color masks
* New skins rebel partisan
Maps
* Updated hlw_synth (improved navigation and other tweaks)
Fixed:
* Potential crash on level shutdown
* Unit navigation incorrectly simplying climb/drop down paths
* RPG missile sound looping bug
* Control points now become neutral when the owning player is defeated
* Defeated players are now moved to spectator
* Possible to collect scrap to unfinished HQ buildings
* View offset of capture points is too low, which might result in the fog of war hiding most of the things around the point
* Incorrect Antlion Guard Cavern model (used in Overrun)
* You can no longer start an Annihilation game with all players on the same team
* You are no longer able to place (mounted) turrets in the air
* Place building type abilities not cleared when the unit executing the ability dies
* Potentially incorrect animations (t-posing) when soldiers are mounting turrets
* Right click attack enemy with stalker broken
New Commands and ConVars:
* wars_build_instant (cheat) - build units instantly (ignoring build times)
* wars_strategic_enable (cheat) - Enable CPU Player for specific player
* wars_strategic_disable (cheat) - Enable CPU Player for specific player
* wars_strategic_debugprint (cheat) - Prints debug information about a CPU player
Sounds:
* Combine faction now plays a "Research Complete" sound when an upgrade finished
Misc:
* Updated to Awesomium 1.7 RC3 (used for displaying news in the main menu)
* Removed attribute and player editor buttons from sandbox (currently broken)
Great mod!
Liking that there is cpu players now. I understand this is an early implementation, and I'm sure AI programming is beyond tough, especially when the engine used isn't exactly made for the type of thing you're making, but will the CPU players' tactics eventually be evolved beyond building their barracks-equivilant and rushing the hell out of human players?
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would be cool, if there can be an additional download only for a patch update and not the full game. thx
@Guest Gamefront blocked downloading in France and other countries:
Gamefront.com
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nice!