Post news Report RSS Grenade/Pickup effects and other news

Phew, been a long couple of weeks and been a while since I posted a newspost, have been preparing for this newspost quite some time and here it finally is, bringing a video and some screenshots!

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Hello watchers, Sorry that it's been so long, after about 2 months of silence we're ready to show off some new stuff! In this news post today I have some new screenshots for you and a video demonstrating some effects. First off, some development news...

Development:
There have been slight improvements in code, that should hopefully speed up some things and some simple prediction has been added to the grenade code, which should result in slightly less noticable lagg with high pings.

Both our mappers made some pretty nice effects using hammer, as part of the pickup's so they're easier to see! However even so I went on a quest to add coded effects, gotten pretty far as Nauz added attachments to all the pickups, but codewise things were pretty hard and only a simple light and trail could be added, sooo after some time I gave up and we're now keeping the cool effects that the mappers made.

There has been also alot of discussion on gamemodes, after much discussion soulfather and me came up with a interesting gamemode, but since it would need to include custom teams(demons vs angels) the gamemode will only be added after the first beta release, since it would add MONTHS to our development time, regardless that still leave's with two nice gamemodes:
Last Team Standing and Survival Deathmatch...

Last but not least, most of the grenades have been given custom explosion effects therefore changing them from the usual HL2 explosions, however as you will be able to see in the video below, the sailboat explosion is still pretty lame, if you have any suggestions for it, please post a comment.

Screenshots:
Here's some new screenshots, enjoy!

Pickup and Map screenshots Pickup and Map screenshots Pickup and Map screenshots Pickup and Map screenshots Pickup and Map screenshots Pickup and Map screenshots

Pickups and Explosion effects video:
Here's a little video showing the effects for the pickups and explosions, we hope you like em...
If you have any suggestions for the sailboat explosion then please leave a comment!


Well that was all for now people, keep watching :D

Post comment Comments
violentdev
violentdev - - 417 comments

Looking good so far!

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Armageddon104
Armageddon104 - - 3,128 comments

I love seeing that boat at the begining when the music starts, thats amazing. It fits perfectly!

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Wills
Wills - - 381 comments

Man, those pickup effects are fantastic! I've said it before and I'll say it again, you guys are geniuses :D

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Alt`
Alt` - - 100 comments

We're incredibly slow though!

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DuckSauce Author
DuckSauce - - 969 comments

Wut you didn't know? All geniuses are lazy Alt!(kidding)

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awesomepossum
awesomepossum - - 997 comments

Sweet effects

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cosypeter
cosypeter - - 97 comments

OMG! What happened to windnade's sexy twirling view model animation, seriously ?

Pick-up animationns are beautiful.

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DuckSauce Author
DuckSauce - - 969 comments

The sexy twirling animation is the secondary "attack" :P
So it's not gone, just didn't use it in the video.

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vfn4i83
vfn4i83 - - 692 comments

This mod will certainly rock

Since the Sail boat uses wind it should provoke a little Whirlwind dragging nearby things into it.

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DuckSauce Author
DuckSauce - - 969 comments

First off all a whirlwind effect would be hard to do, secondly both primary and secondary are meant for pushing objects, not dragging them towards the grenade :P

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Dan2025
Dan2025 - - 130 comments

What if you had a bluish translucent expanding sphere instead? I'd explain it better if I could, but I can't.

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DuckSauce Author
DuckSauce - - 969 comments

Well I could imagine something expanding being easily done through a (animated) model, though I've never used models with explosions, just sprites, I heard they can use models though.

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stonecold23
stonecold23 - - 90 comments

could the affect drag the enemy player in though?

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DuckSauce Author
DuckSauce - - 969 comments

quote:
both primary and secondary are meant for pushing objects, not dragging them towards the grenade

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SAHChandler
SAHChandler - - 119 comments

I would use a series of "leaves" being blown in all directions for the sailboat explosion effect.

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DuckSauce Author
DuckSauce - - 969 comments

hmm sprites or models? what would you suggest?
I'm not sure if I can do models though lol, but a sprite might look lame and omg I can't believe I didn't think of leaves, actually would be pretty good.

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Alt`
Alt` - - 100 comments

Nice idea! Duck you should try sprites.

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turkey72
turkey72 - - 479 comments

that was awesome!worth the wait :3.

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J-co
J-co - - 18 comments

Very nice indeed!

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Neil3x
Neil3x - - 16 comments

What about a kinda dusty ripple. Like a ripple of water on the floor but kinda wind looking effects on it.

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Dnst
Dnst - - 366 comments

The explosions need a greater size and more "boom". I look forward to the first release!

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Master[Athena]
Master[Athena] - - 293 comments

good stuff

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Jesternz08
Jesternz08 - - 410 comments

Cluster Bomb looks fun ^^

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Jigron
Jigron - - 223 comments

Some of the custom explosions should be bigger.

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Nauz
Nauz - - 211 comments

I agree, duck has been a little shy in terms of size i guess (:
For example, you could make it much huger for holy nade imh0

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