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GoldenEye: Source v4.2 brings fully customizable bots, ultra refined polish, enhanced scenario help, and fully rendered loading screens. The v4.2.3 update enhances this experience with refined end of round reports, updated gameplay scenarios, bug fixes, and other enhancements.

Posted by major  on Jun 29th, 2013

Loyal fans and friends, It has been more than 7 years since the Alpha 1 build was released to the public. We have had millions of downloads since then, and we're humbled and honored each and every time a player tells us that we've delivered that nostalgic GoldenEye 64 feeling. Even as the original GE007 audience grows up and new gaming audiences emerge, GoldenEye: Source remains relevant to the gaming world. Since the main demographic for our game, those original GE007 players, are now in their mid 20's and early 30's - we have an older, but very unique market. Yet, we are still here. We are still working away, building a game worthy of the name ‘GoldenEye', but why? For many, this was our first game, our first multiplayer experience. GE007 was the first time you could sit down for hours with your friends and yell at the TV and each other and couldn't wait to do it all over again the next day. GoldenEye Source was our attempt at bringing that experience the PC, for both newcomers and 00 veterans alike. As long as we can continue to offer a sliver of that same feeling today, we'll keep working hard to deliver on our original goal. Thanks for your years of dedication and support, and now onto the main subject!

GoldenEye: Source v.4.2.3 is a ‘maintenance' patch, you could say. Community honed to deliver a great long term service version while we work alongside on our next large release (v4.3). Both have been in development this past year. With long term projects pushed to v4.3 and gameplay enhancing changes pathed to v4.2.3. We are here to announce the download and official change log for v4.2.3.

  • Long term fan and contributor Troy's popular Arsenal and Tournament-Deathmatch gamemodes have been added officially.

  • You can now change the difficulty of bots directly from the create server menu. Additionally added to the new menu is the ever requested 'Turbo Mode' option. No need for custom gamemodes to have the lightning fast gameplay in any of your favorite gamemodes, all now supported natively.

  • Added sniper rifle zoom in/out with the mouse wheel

  • Invulnerability system tweaked to offer a more balanced experience
  • Spawning system vastly improved to prevent players from spawning in the middle of firefights.
  • Plethora of code enhancements for gamemode creators(See Full Changelog below). Additionally, our python code is now Opensource. So gameplay creators and Ai tweakers can get the latest code as we are working on it. Find this here.


  • CTK: World kills now count as suicides
  • YOLT: Enhanced foes indicator and general rewrite for efficiency
  • Added Arsenal and Tournament DM from Troy


  • Team Round Report scores are more readable
  • Round Report title is localizable (and changes between round and match)
  • Fixed round report showing incorrect information when switching game modes mid-match
  • Fixed justification in HUD Messages from Python
  • Added color hinting to HUD Messages
  • Bot difficulty and turbo mode were added to the create server menu


  • Fixed Ammo/Armor/Weapons respawning instantly with > 24 players
  • Projectiles pass through teammates (except when friendly fire is on)
  • Added sniper rifle zoom in/out with the mouse wheel
  • Fixed grenade launcher shells losing all velocity when bouncing off walls

[Gameplay / Misc]

  • Added glow to capture areas
  • Added Enable/Disable inputs for item_armorvest
  • Toned down the screen flash after receiving damage
  • Fixed overlapping capture areas in smaller maps
  • Added ge_endround_keepweapons command to keep the current weapon set across round transitions
  • npc_mine is now separated into three different entities: npc_mine_remote, npc_mine_proximity, npc_mine_timed
  • Added a convar to disable the open slot left when filling a server with bots
  • Advanced music selection based on map defined areas
  • Fixed loadout manager not selecting gameplay loadouts properly
  • Invulnerability system tweaked to offer a more balanced experience
  • Spawning system vastly improved to prevent players from spawning in the middle of firefights
  • SSL tuned up the intro video, with 720p to 1080p and switched video internals from PAL to NTSC

[Python API]

  • Consolidated GEUtil.PlaySound functions
  • GEUtil.PlaySoundFrom now localizes the sound to the immediate area
  • Added GEPlayer.GetSteamID() to python API
  • Added GEUtil.StopSound function
  • Added several temporary entities to GEUtil.SpawnTempEnt
  • Added several new temporary entities to GEUtil.CreateTempEnt
  • Can submit server and client commands from python as if from console

Patch install:
MD5: 657592BC047793202241CB41627EF108
SHA1: 980901C93461F0A151A06F8E2EC2FCD15178D412

Full install:
MD5: FF9D3B3AC6612B727202CC6DEA7B4333
SHA1: 446270F0781872A1EF91BE7615F6EE806CA6BAB1

Patch install:
MD5: 657592BC047793202241CB41627EF108
SHA1: 980901C93461F0A151A06F8E2EC2FCD15178D412

Full install:
MD5: FF9D3B3AC6612B727202CC6DEA7B4333
SHA1: 446270F0781872A1EF91BE7615F6EE806CA6BAB1

As always, you can follow us more closely at our community hubs! We love your comments, contributions, and excitement. Continue to give your opinions, and get involved with our discussion areas!

Team GoldenEye: Source

Post comment Comments
Miia Jun 29 2013, 9:26am says:


+4 votes     reply to comment
Guest Jun 29 2013, 9:47am says:

Woo can't wait to see some severs back up for this

+2 votes     reply to comment
AnthonyBlasone Jun 29 2013, 11:15am says:

No new characters awww

+5 votes     reply to comment
Tur0k Jun 29 2013, 11:28am says:


+1 vote     reply to comment
recover Jun 29 2013, 11:30am says:

Have you guys though about releasing it for Linux? I would want that very much. =)

+2 votes     reply to comment
Katana_ Jun 29 2013, 11:57am replied:

That would probably mean porting to source 2013, which in itself is no small feat.

+1 vote     reply to comment
major  Author
major  Jun 29 2013, 12:23pm replied:

Which is exactly what we are doing ;)

+7 votes   reply to comment
npc_violent Jun 29 2013, 4:31pm replied:

Actually, it shouldn't too difficult for them to do. They'll probably have it done pretty quickly too.

+3 votes     reply to comment
DrDean Jun 29 2013, 12:34pm says:

Dang, I am so happy this is still being updated. Every single person who works on this mod is so dedicated and professional. Keep up the good work!

+9 votes     reply to comment
Deltaslayer Jun 29 2013, 12:57pm says:

Thank you so much!

+4 votes     reply to comment
7FoX Jun 29 2013, 1:24pm says:

Sexy !

+4 votes     reply to comment
Jez_Huntsman Jun 29 2013, 5:35pm says:


+2 votes     reply to comment
*Flame* Jun 29 2013, 8:56pm says:

Lovely :D

+2 votes     reply to comment
SPTX Jun 30 2013, 7:05am says:

Oddjob hat or oddjob hat? Do you guys still plan on remaking the single player?

+3 votes     reply to comment
WiFiDi Jul 2 2013, 3:02pm replied:

honestly doing the singleplayer i feel would be flying to close to the sun. (copyright detector.) though it would be awesome

+1 vote     reply to comment
Guest Jul 3 2013, 5:17pm says:

Is there a big online community for this game?

+1 vote     reply to comment
Guest Jul 3 2013, 8:02pm says:

ive been playing the absolute hejeba's outta this (Mudcrab) thanks for the update!

+1 vote     reply to comment
aNewHope Jul 6 2013, 12:09am says:

Amazing, this man truly deserves an award.

+1 vote     reply to comment
Guest Oct 8 2013, 2:11am says:

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Midknightchaos Oct 21 2013, 12:58pm says:

omg when i seen this yesterday on youtube i need it to downloaded quickly i love this game brings back memories thanks to nick rip i would love to see more ppl on it though its so fun little bit of servers but im still there if u guys want to play add me as a friend guys

+1 vote     reply to comment
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