Coming within the month, further advancement to Deus Ex's core design continues.
Some notable changes:
- Further Improved AI: they react to you smacking melee weapons against walls, the greasel has been given a few major improvements, military bots have had some significant changes and more.
- Further simulated interaction with pickups. All non-vital pickups can be destroyed with varying results: bottles break, splashing alcohol and glass everywhere. Fire extinguishers can be destroyed, releasing halon gas with the potential to blind enemies, shooting or setting flares on fire ignites them, and even grenade pickups explode, so you have to be wary of them!
- New rare ammo type for pistols: Armour piercing.
- HEAL ALL button in the health interface always uses 1 medkit, so you can distribute your medkits more tactfully.
- New camera effects for attacking with melee weapons & improved current effects for shooting.
- Further improvements to effects such as gore and explosions.
- Hackable and pickable objects/doors display the damage threshold.
- More bug fixes both vanilla & GMDX.
And more!
View some of these changes below:
this is some pretty cool stuff bro!
Can I use this update with my current playthrough??? (started with 6.1, applied 6.2)
Yes. No guarantees of course but if there's an issue it will be minor.
So just install straight over the top, like the 6.2 update over 6.1 Cyber?
ah **** nevermind, just read phobos's post (correctly this time), my bad. Thanks for the update though and all the effort, great mod.
I'm wondering, once Deus Ex: Revision does come out, will you think of remaking the mod to work with it?
Already thought about it. Won't happen without a lot of support.
Plus I need to play Revision once it's released before I make any decisions.