Post news Report RSS Feb'uary 2024 Report

Alright, so out of two goals I set for Feb'uary I managed to do... both? Unfortunately, without the miracle of finishing coding the puzzles.

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(reminder: I am talking about only the first half of the game, aka the EA build)

Main puzzles are all modeled and sitting pretty in-engine waiting to be programmed.

puzzle 3rd 2 puzzle for 3rd 1


Their corresponding platforming sections are totally done too.

puzzle 3rd 3 3rd puzzle 4


Areas are done. All the logic for switching between them is hooked up. A lot of stuff was added to the under-the-hood stuff related to it all. Game runs like absolute trash now: you'll love it.

un greyboxing for 3rd


I also remixed locks a bit for different structures.

3rd post structasd


A ton or random stuff here and there. Multiple Unity glitches.

I am almost done with random geometry, but not quite yet, unfortunately.

Road to Early Access:

  • Random geometry;
  • Enemy placement;
  • Puzzle logic;
  • Transition into the second part of the game (for the build to have at least some sense of finality);
  • Moar sounds;
  • Moar musics;
  • Save system.

Plan for Marstch:

  • Random geometry;
  • Enemy placement;
  • Moar sounds;
  • New demo;
  • Kickstarter.

Let me explain the last one. I understand that nobody will ever see the campaign, let alone support it, but I've got nothing to lose: if Cloudome doesn't get funded (or maybe Innkeep out of nowhere sells for millions of dollars), I won't be able to keep working on it full-time starting, at the latest, mid April. That will mean switching to hardly working on it at all. Since now it is obvious that I won't finish the EA build before "my time is over", I really want to prioritize shipping a demo with added random geometry. And with the rest of the areas too, actually: there just won't be much to do in them and they won't have any music (there will be a warning message at the end of the Wall Area where the OG demo ends). So, since whatever I have on my hands in a few weeks is likely to be the last thing I will have to show for a long-long while, I think I might as well attempt to save the project with what I have now. If a miracle doesn't happen, the next update post will likely be the last one with any significant progress until... I dunno... until my obituary.

Thanks. It's dangerous to go alone. Try to remember some of the basics of CQC.

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